Hello, We are sharing the weekly update and development progress. [h2]Effects Added[/h2] [list] [*] Common effects for non-attack tools like buffs and debuffs have been added. [*] Attack effects have been added for the following tools: Gold Throw, Time Bomb, Throwing Bag, Boomerang, RPG-7, Tactical Bombing, Acupoint, Rusty Knife, Bamboo Spear, and Exploding Roulette. [/list] [h2]UI/UX Improvements[/h2] [list] [*] "One-time use" tools now have a wood model with a cracked gold appearance instead of just a simple yellow color. [*] Character and tool tooltips have been updated for clearer information. [*] The "SKIP" button in combat has been renamed to "TURN END" for clarity. [*] Tooltips with terms will now provide more detailed explanations of those terms. [*] The UI for character dice and health displays has been updated to ensure better visibility without resolution issues. [/list] [h2]BGM Added[/h2] [list] [*] Tutorial BGM has been added. [*] Different BGM now plays during general gameplay, battles, and boss encounters. [/list] [h2]Balance Adjustments[/h2] [h3]Characters[/h3] [list] [*] Primo: Dice configuration changed from [3, 3, 4, 4, 5, 5] to [3, 3, 4, 4, 7, 7]. [/list] [h3]Map Composition[/h3] [list] [*] Encounters with 2 or more enemies now have different icons. [*] You can no longer simply choose to escape from events involving 2 or more enemies. [*] Map routes are now more varied. [/list] [h2]Bug Fixes[/h2] [list] [*] After all allies or enemies are defeated, additional turns will no longer occur. [*] Fixed an issue where multiple tool/trait rewards would overlap and not display correctly. [*] Fixed UI issues where health bars were hidden in a 16:10 screen ratio. [*] Fixed an issue where the game would start in Korean even if the operating system language was not set to Korean. [/list] [h2]Progress[/h2] We're pushing towards the release!