Weekly demo update & Sharing progress
Author: Doublsb,
published 1 month ago,
Hello,
We are sharing the weekly update and development progress.
[h2]Effects Added[/h2]
[list]
[*] Common effects for non-attack tools like buffs and debuffs have been added.
[*] Attack effects have been added for the following tools: Gold Throw, Time Bomb, Throwing Bag, Boomerang, RPG-7, Tactical Bombing, Acupoint, Rusty Knife, Bamboo Spear, and Exploding Roulette.
[/list]
[h2]UI/UX Improvements[/h2]
[list]
[*] "One-time use" tools now have a wood model with a cracked gold appearance instead of just a simple yellow color.
[*] Character and tool tooltips have been updated for clearer information.
[*] The "SKIP" button in combat has been renamed to "TURN END" for clarity.
[*] Tooltips with terms will now provide more detailed explanations of those terms.
[*] The UI for character dice and health displays has been updated to ensure better visibility without resolution issues.
[/list]
[h2]BGM Added[/h2]
[list]
[*] Tutorial BGM has been added.
[*] Different BGM now plays during general gameplay, battles, and boss encounters.
[/list]
[h2]Balance Adjustments[/h2]
[h3]Characters[/h3]
[list]
[*] Primo: Dice configuration changed from [3, 3, 4, 4, 5, 5] to [3, 3, 4, 4, 7, 7].
[/list]
[h3]Map Composition[/h3]
[list]
[*] Encounters with 2 or more enemies now have different icons.
[*] You can no longer simply choose to escape from events involving 2 or more enemies.
[*] Map routes are now more varied.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] After all allies or enemies are defeated, additional turns will no longer occur.
[*] Fixed an issue where multiple tool/trait rewards would overlap and not display correctly.
[*] Fixed UI issues where health bars were hidden in a 16:10 screen ratio.
[*] Fixed an issue where the game would start in Korean even if the operating system language was not set to Korean.
[/list]
[h2]Progress[/h2]
We're pushing towards the release!