Hello, We are sharing the weekly update and development progress. [h2]Story Dialogue Content Added[/h2] Dialogue content has been added for each choice in the story. [img]https://clan.akamai.steamstatic.com/images/45047757/59ddeda9351d6b2ff8e5d0cc72961702fecb99b9.gif[/img] Click on characters with speech bubbles to have a conversation and better understand the situation! [h2]Demo Play Experience Update[/h2] - The length of the demo map has been changed to allow for longer play. [17 -> 23] [h2]Balance Adjustments[/h2] - The map layout has been changed to allow for rest before the middle and boss sections of the map. - Illek's health has been adjusted. [40 -> 30] - Removed meaningless choices from the story content. [h2]User Experience Improvements[/h2] - Game progress is now saved during play, allowing you to resume from where you left off after quitting. - Added an animation when executing 'Easier Tool Condition' on the rest map. - After seeing an ending at least once, you can now choose to skip. - Notifications are now displayed in the corner of the screen whenever a trait is activated during battle. [h2]New Animations[/h2] - Added attack animations for 'Pray', 'Fire', 'Mockery', 'Proselytizing', and 'Brawl'. [img]https://clan.akamai.steamstatic.com/images/45047757/c9b1890550c86c36121e044b89ea10c3bd90c961.gif[/img] [h2]Bug Fixes[/h2] - Modified the gambling in the story to roll only one die. - Fixed the issue where character sheet traits were displayed in the wrong position. - Fixed the issue where the tool removal price was always shown as 50G despite having the 'Keen Eye' trait. - Fixed the issue where combo counts were applied incorrectly. [h2]Progress Update[/h2] Act 2 is currently under development.