Weekly demo update & Sharing progress
Author: Doublsb,
published 3 months ago,
Hello,
We are sharing the weekly update and development progress.
[h2]Story Dialogue Content Added[/h2]
Dialogue content has been added for each choice in the story.
[img]https://clan.akamai.steamstatic.com/images/45047757/59ddeda9351d6b2ff8e5d0cc72961702fecb99b9.gif[/img]
Click on characters with speech bubbles to have a conversation and better understand the situation!
[h2]Demo Play Experience Update[/h2]
- The length of the demo map has been changed to allow for longer play. [17 -> 23]
[h2]Balance Adjustments[/h2]
- The map layout has been changed to allow for rest before the middle and boss sections of the map.
- Illek's health has been adjusted. [40 -> 30]
- Removed meaningless choices from the story content.
[h2]User Experience Improvements[/h2]
- Game progress is now saved during play, allowing you to resume from where you left off after quitting.
- Added an animation when executing 'Easier Tool Condition' on the rest map.
- After seeing an ending at least once, you can now choose to skip.
- Notifications are now displayed in the corner of the screen whenever a trait is activated during battle.
[h2]New Animations[/h2]
- Added attack animations for 'Pray', 'Fire', 'Mockery', 'Proselytizing', and 'Brawl'.
[img]https://clan.akamai.steamstatic.com/images/45047757/c9b1890550c86c36121e044b89ea10c3bd90c961.gif[/img]
[h2]Bug Fixes[/h2]
- Modified the gambling in the story to roll only one die.
- Fixed the issue where character sheet traits were displayed in the wrong position.
- Fixed the issue where the tool removal price was always shown as 50G despite having the 'Keen Eye' trait.
- Fixed the issue where combo counts were applied incorrectly.
[h2]Progress Update[/h2]
Act 2 is currently under development.