Hello, We are sharing the weekly update and development progress. [h2]20 New Tools Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/8d4e1130adfc4efd043f2592e10b9661a2402501.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//45047757/be64929bc649b4a2c40e3a1f88525b11919405af.jpg[/img] 20 new tools are added to foster more diverse deck-building. [h2]10 New Traits Added[/h2] 10 new traits with relatively easy conditions are added. [list] [*] Fantastic Meal: Recover 30% more health when resting after eating food. [*] Stealth: Avoid damage from attacks targeting random characters. [*] Usability Improvement: Tools with 'equal to or less than' conditions start with one condition easier in battle. [*] Safety Check: Recover 10% of health after a battle ends. [*] Hard Work: Ignore the condition of a tool on the 9th combo. [*] DNA Modification: Upon acquisition, randomly change all sides of the character's dice to numbers from 1 to 7. [*] Delayed Response: Add 1 defense after taking damage. [*] Merchant's Talent: Choose from 4 tools instead of 3 when selecting tools. [*] Double Calculation: Trigger the draw condition tile one more time. [*] Territory Separation: Enemy cannot trigger ally's shared tiles. [/list] [h2]Balance Adjustments[/h2] - The draw count for Hic is changed from 2 to 3. - The tool probability table is adjusted. Old: Normal 70% / Rare 20% / Unique 10% New: Normal 60% / Rare 30% / Unique 10% - Battle rewards are adjusted. Old: 2 tools from the battle target + 1 random tool New: 1 tool from the battle target + 2 random tools - The condition for 'Chocolate Bar' is changed from a total of 4 to 5 or more. - The condition for 'Weight' is changed from a total of 6 to 4 or more. - The rarity of 'Pistol' is changed from Rare to Unique. - The rarity of 'Blueprint' is changed from Rare to Unique. - The rarity of 'Whole Cake' is changed from Unique to Rare. - The condition for 'Stimulant' is changed from a total of 6 to 3 or more. - The effect of 'Barricade' is changed from converting 20% of remaining health to defense to 50%. [h2]New Effects Added[/h2] Attack effects are added for 'Toy Crossbow,' 'Water Cannon,' 'Double-edged Axe,' 'Hand Axe,' 'Corroded Dart,' 'Bowling Pin,' and 'Giant Bowling Ball.' [img]https://clan.cloudflare.steamstatic.com/images//45047757/da6a769dd5caa06796644cda5d50b044f422a063.gif[/img] [h2]Progress Update[/h2] - The development of Act 2 is completed, and polishing of Act 2 and the development of Act 3 will start next week. - We plan to update the infinite mode next week to collect play data for balancing purposes.