Weekly demo update & Sharing progress
Author: Doublsb,
published 2 months ago,
Hello,
We are sharing the weekly update and development progress.
[h2]20 New Tools Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//45047757/8d4e1130adfc4efd043f2592e10b9661a2402501.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//45047757/be64929bc649b4a2c40e3a1f88525b11919405af.jpg[/img]
20 new tools are added to foster more diverse deck-building.
[h2]10 New Traits Added[/h2]
10 new traits with relatively easy conditions are added.
[list]
[*] Fantastic Meal: Recover 30% more health when resting after eating food.
[*] Stealth: Avoid damage from attacks targeting random characters.
[*] Usability Improvement: Tools with 'equal to or less than' conditions start with one condition easier in battle.
[*] Safety Check: Recover 10% of health after a battle ends.
[*] Hard Work: Ignore the condition of a tool on the 9th combo.
[*] DNA Modification: Upon acquisition, randomly change all sides of the character's dice to numbers from 1 to 7.
[*] Delayed Response: Add 1 defense after taking damage.
[*] Merchant's Talent: Choose from 4 tools instead of 3 when selecting tools.
[*] Double Calculation: Trigger the draw condition tile one more time.
[*] Territory Separation: Enemy cannot trigger ally's shared tiles.
[/list]
[h2]Balance Adjustments[/h2]
- The draw count for Hic is changed from 2 to 3.
- The tool probability table is adjusted.
Old: Normal 70% / Rare 20% / Unique 10%
New: Normal 60% / Rare 30% / Unique 10%
- Battle rewards are adjusted.
Old: 2 tools from the battle target + 1 random tool
New: 1 tool from the battle target + 2 random tools
- The condition for 'Chocolate Bar' is changed from a total of 4 to 5 or more.
- The condition for 'Weight' is changed from a total of 6 to 4 or more.
- The rarity of 'Pistol' is changed from Rare to Unique.
- The rarity of 'Blueprint' is changed from Rare to Unique.
- The rarity of 'Whole Cake' is changed from Unique to Rare.
- The condition for 'Stimulant' is changed from a total of 6 to 3 or more.
- The effect of 'Barricade' is changed from converting 20% of remaining health to defense to 50%.
[h2]New Effects Added[/h2]
Attack effects are added for 'Toy Crossbow,' 'Water Cannon,' 'Double-edged Axe,' 'Hand Axe,' 'Corroded Dart,' 'Bowling Pin,' and 'Giant Bowling Ball.'
[img]https://clan.cloudflare.steamstatic.com/images//45047757/da6a769dd5caa06796644cda5d50b044f422a063.gif[/img]
[h2]Progress Update[/h2]
- The development of Act 2 is completed, and polishing of Act 2 and the development of Act 3 will start next week.
- We plan to update the infinite mode next week to collect play data for balancing purposes.