Hello, We are sharing the weekly update and development progress. [h2]New Demo Infinite Mode Added[/h2] After completing the demo ending, you can play the infinite mode when you continue the game. Four related achievements have been added, so challenge your limits! [img]https://clan.cloudflare.steamstatic.com/images//45047757/54b88eac0a87849a5ef644bd63b7ac3be6bebc6c.png[/img] Each loop adds the following difficulty elements: - Enemy health increases by 50%. - Enemy tools start with one condition easier. - Three 'Religious Flyers' tools are added to your bag. - The difficulty of dice rolls for story choices increases. We will review the statistics after a week and make further adjustments to the difficulty elements. It still seems easy to me... [h2]Balance Adjustments[/h2] - Illec's HP is reverted from 30 to 40. - With the addition of infinite mode, bosses will now be encountered only once instead of twice. [h2]Bug Fixes[/h2] - Fixed an issue where the 'Strategist' trait caused the game to freeze under certain conditions. Thanks, brokenfixer! - Fixed an issue where the 'Merchant's Talent' trait did not allow proper tool selection. - Fixed an issue where the 'Stealth' trait did not work correctly. - Fixed an issue where the 'Usability Improvement' trait did not work correctly. - Fixed an issue where tools with 'Instant Activation' effects did not work after one use. [h2]Progress Update[/h2] - Act 3 development is ongoing. - 20 new tools and 10 new traits are scheduled to be updated next week.