Hello, We are sharing the weekly update and development progress. [h2]Demo Infinite Mode Difficulty Adjustment[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/20d9674ef246af77d809b604188d18677f064e9a.png[/img] It seems that the difficulty was easier than I expected. The order of difficulty elements when looping has been adjusted, and a 5th loop element has been added: [1] The difficulty of dice rolls for story choices increases. [2] Enemy health increases by 50%. [3] Enemy tools start with one condition easier. [4] Three 'Religious Flyers' tools are added to your bag, and your gold is set to 0. [5] All tools in your bag start with one condition harder. Additionally, we will be collecting your bag and trait data to make balance adjustments before the official release. [h2]27 New Tools Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/0b75346cbca61f8c4461447965fab738e4534f17.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//45047757/efeb6b10acb597d4d6d628d9014eb0066bc6337e.jpg[/img] - Tools with difficult conditions but guaranteed damage have been added. - Tools that provide instant benefits upon activation have been added. - Tricky tools have been added, such as drawing tools from the opponent's bag or filling all empty slots with Religious Flyers. - The attack effects for these tools will be added next week. [h2]13 New Traits Added[/h2] [list] [*] Gym Regular: Increases maximum health by 25% upon acquisition. [*] Spare Die (2): Adds a die with all sides showing 2 at the start of battle. Dice bonus -2. [*] Spare Die (3): Adds a die with all sides showing 3 at the start of battle. Dice bonus -3. [*] Spare Die (4): Adds a die with all sides showing 4 at the start of battle. Dice bonus -4. [*] Spare Die (5): Adds a die with all sides showing 5 at the start of battle. Dice bonus -5. [*] Spare Die (6): Adds a die with all sides showing 6 at the start of battle. Dice bonus -6. [*] Engineering Knowledge: Perform 'Make Tool Condition Easier' twice when resting. [*] Workaholic: Increases dice count by 1 upon acquisition, reduces maximum health by 50%. [*] Peddler: Increases draw count by 1 upon acquisition, reduces maximum health by 25%. [*] Simple But Effective: If you perform a combo only once, the last activated tool will activate once more. [*] Driver's License: Allows you to choose any destination on the map, ignoring paths. [*] System's Consideration: Reduces damage taken from choices by 50%. [*] Deprivation of Free Will: Increases dice count by 1, but non-combat choices are blocked. [/list] [h2]Balance Adjustments[/h2] - The damage of 'Umbrella' is changed from 2 to 3. - When choosing tools from a selection, you will now pick from random tools rather than predetermined ones. [h2]Bug Fixes[/h2] - Fixed an issue where 'Quick Draw' would not activate correctly when there were two or more enemies. [h2]Progress Update[/h2] - Act 3 development is ongoing and will be completed next week! - We will be exhibiting at the BIC offline event from August 16th to August 18th! Visit the 'Roll the Die' booth and get a photocards!