Weekly demo update & Sharing progress
Author: Doublsb,
published 2 months ago,
Hello,
We are sharing the weekly update and development progress.
[h2]Demo Infinite Mode Difficulty Adjustment[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//45047757/20d9674ef246af77d809b604188d18677f064e9a.png[/img]
It seems that the difficulty was easier than I expected.
The order of difficulty elements when looping has been adjusted, and a 5th loop element has been added:
[1] The difficulty of dice rolls for story choices increases.
[2] Enemy health increases by 50%.
[3] Enemy tools start with one condition easier.
[4] Three 'Religious Flyers' tools are added to your bag, and your gold is set to 0.
[5] All tools in your bag start with one condition harder.
Additionally, we will be collecting your bag and trait data to make balance adjustments before the official release.
[h2]27 New Tools Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//45047757/0b75346cbca61f8c4461447965fab738e4534f17.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//45047757/efeb6b10acb597d4d6d628d9014eb0066bc6337e.jpg[/img]
- Tools with difficult conditions but guaranteed damage have been added.
- Tools that provide instant benefits upon activation have been added.
- Tricky tools have been added, such as drawing tools from the opponent's bag or filling all empty slots with Religious Flyers.
- The attack effects for these tools will be added next week.
[h2]13 New Traits Added[/h2]
[list]
[*] Gym Regular: Increases maximum health by 25% upon acquisition.
[*] Spare Die (2): Adds a die with all sides showing 2 at the start of battle. Dice bonus -2.
[*] Spare Die (3): Adds a die with all sides showing 3 at the start of battle. Dice bonus -3.
[*] Spare Die (4): Adds a die with all sides showing 4 at the start of battle. Dice bonus -4.
[*] Spare Die (5): Adds a die with all sides showing 5 at the start of battle. Dice bonus -5.
[*] Spare Die (6): Adds a die with all sides showing 6 at the start of battle. Dice bonus -6.
[*] Engineering Knowledge: Perform 'Make Tool Condition Easier' twice when resting.
[*] Workaholic: Increases dice count by 1 upon acquisition, reduces maximum health by 50%.
[*] Peddler: Increases draw count by 1 upon acquisition, reduces maximum health by 25%.
[*] Simple But Effective: If you perform a combo only once, the last activated tool will activate once more.
[*] Driver's License: Allows you to choose any destination on the map, ignoring paths.
[*] System's Consideration: Reduces damage taken from choices by 50%.
[*] Deprivation of Free Will: Increases dice count by 1, but non-combat choices are blocked.
[/list]
[h2]Balance Adjustments[/h2]
- The damage of 'Umbrella' is changed from 2 to 3.
- When choosing tools from a selection, you will now pick from random tools rather than predetermined ones.
[h2]Bug Fixes[/h2]
- Fixed an issue where 'Quick Draw' would not activate correctly when there were two or more enemies.
[h2]Progress Update[/h2]
- Act 3 development is ongoing and will be completed next week!
- We will be exhibiting at the BIC offline event from August 16th to August 18th! Visit the 'Roll the Die' booth and get a photocards!