Hello, We are sharing the weekly update and development progress. [h2]Infinite Mode Ranking Added and Constraint Changes[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/71e557eec7817edd2f61821ed224f2f4b816a58f.png[/img] As the Collapsed Balance achievement has reached 2.5%, Infinite Mode loop elements and rankings have been added. You can check your rank under "Title Screen > Infinite Mode Ranking" The ranking score will be recorded as your highest score for each loop. As previously announced, constraints for loops beyond 5 have been added: 5th Loop Penalty: All tools in your bag start with one condition harder. (Applied once in total) 10th Loop Penalty: All tools in your bag start with two conditions harder. (Applied three times in total) 15th Loop Penalty: All tools in your bag start with three conditions harder. (Applied six times in total) Each multiple of 5 loops will add an additional constraint. [h2]5 New Tools Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/21fd4d4fb468862c057940bd13087486d41ed1b8.jpg[/img] Small Candy: Single-use, instant activation, dice bonus +1 Vitamin: Single-use, instant activation, HP +5 Card Throw: Draw condition, damage +1 each time you draw Driver: Makes the condition of one ally tool harder, dice bonus +1 Explosive Roulette: Deals 20 damage to a random character [h2]5 New Traits Added[/h2] Slow Starter: Starts combat with the lowest priority, shield +10 Fast Starter: Starts combat with the highest priority, dice bonus +1 Friendly Neighbor: When an enemy adds a tool to this character’s bag, also add the same tool to the enemy’s bag Bonus of Bonuses: Does not apply dice bonus to conditions of 'less than or equal to' Quick Hands: When activating an instant tool, deal 1 damage to a random enemy [h2]Balance Adjustments[/h2] - Due to the excessive strength of tools with the Straight condition, they can no longer be made easier or harder. [h2]Bug Fixes[/h2] - Thanks to a report from 'Ko,' we fixed a bug where the trait 'Loss of Free Will' would cause the rest map to malfunction. Thank you! [h2]BIC Offline Exhibition Ends[/h2] The BIC offline exhibition took place from August 16th to August 18th! We are grateful for the article [url=https://www.thisisgame.com/webzine/nboard/263?n=193717] written by This Is Game. We are excited to continue developing the game, having enjoyed the feedback from so many players over the three days. Thank you for visiting! [h2]Progress Update[/h2] - Although we had planned to add attack effects this week, we did not fully anticipate the physical demands of the BIC exhibition. We will provide an update as soon as possible. - Development of Act 3 and ending development is underway this week. - From August 26th, we plan to spend two weeks on overall polishing after content development is completed.