Hello, We are sharing the weekly update and development progress. [h2]Demo Gameplay Changes[/h2] - Someone decided to add another boss battle after much consideration! - A new replay element has been added: if you die after clearing more than half of the game, you can start with more initial health or gold. [img]https://clan.cloudflare.steamstatic.com/images//45047757/c92c4ced108727bf3c3f2e5d53f3a85cc4d656cb.gif[/img] [h2]10 New Tools Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/453b35baa932e2fad94a7646ce3d8ec2fbea3aec.jpg[/img] - Added 'Toy Crossbow' with the same eye theme. - Added 'Barricades' with a shield theme. - Added 'Waterjet Cutter' which increases damage the longer it's not used. - Added 'Double-Edged Axe' and 'Hatchet' where dice bonus equals attack power. - Added 'Corroded Darts' which is tricky to use but deals high damage. - Added 'Steroids' and 'Supply Box' which add dice bonuses. - Added 'Auto-Machine Gun' and 'Recycling' with a draw count theme. - Visual effects for the new weapons will be added next week! [h2]Shop Reroll Feature Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//45047757/4692ecc2d90a3b123188033c5b7540dc7c2c151f.jpg[/img] - A feature to refresh the shop inventory has been added. [h2]Balance Adjustments[/h2] - 'Black Tea' now adds 2 dice bonuses instead of 1. - 'Knuckle' rarity changed to common grade. - 'Beginner's Mind' condition changed from sum 12 to 10 or more. - 'Taser' effect changed from 8 to 7 damage. - 'Broken Robot' condition changed from sum 3 to 4 or more. - 'Fresh Milk' one-time effect removed. - 'Golf Club' effect changed from 10 to 8 damage. - 'The Time Will Come' condition changed from sum 10 to 9 or more. [h2]Graphics Improvements[/h2] - Background of 'Back Street', 'Shop', and 'Street' maps changed to better match other graphics. [h2]User Experience Improvements[/h2] - Emphasized in the first tutorial that intentionally not using tools can also be a strategy. - Added minor story content tutorials. [h2]Optimization and Bug Fixes[/h2] - Reduced loading time when starting the game. - The game now uses less memory. - The game has started collecting error logs. - Fixed an issue where animations wouldn't play when selecting dice modifications on the same side more than twice. [h2]Release Date Postponement Notice[/h2] - The release date has been postponed by one week to September 6, 2024. While the funding itself will conclude on August 30, we belatedly realized that the final payment end date for backers is September 6. We'll use this extra time to ensure a higher quality release. We apologize for any inconvenience. [h2]Progress Update[/h2] - We're currently developing Act 2. It will be completed this week! - Next week's demo update will include 20 new tools and 10 new traits. - We've launched a [url=https://store.steampowered.com/app/3071180/Roll_The_Die_Prologue/]Prologue version[/url] for promotional purposes. The difference from the demo is the presence of achievements!