Weekly demo update & Sharing progress
Author: Doublsb,
published 1 month ago,
Hello,
We are sharing the weekly update and development progress.
[h2]Attack Effects Added[/h2]
Attack effects have been added for Overwhelm, Épée, Steel Sword, Soccer Ball, Introduction to Physics, Pure Strength, and Pencil.
[h2]New Trait Added[/h2]
Skilled Creator: When generating tools, they are created with conditions that are one step easier.
[h2]Balance Adjustments[/h2]
[h3]Tools[/h3]
Pepper Spray: Condition changed from a total of 6 or less to 7 or less.
Shield: Condition changed from a total of 6 or less to 7 or more.
Collapse: Condition changed from "if there’s a 1" to "total of 1 or more."
Double-edged Axe: Condition changed from a total of 8 or less to 12 or less.
Strategy Change: Effect changed from "Add 3 dice, -20 dice bonus" to "Add 2 dice, -12 dice bonus."
Soccer Ball: Damage increased from 7 to 10.
Logic Circuit: Effect changed to "If triggered on the 9th combo, damage increased from 7x to 10x."
Acupoint: Damage increased from 10 to 15.
Card Toss: Base damage increased from 1 to 5.
[h3]Characters[/h3]
Fgeam: Dice configuration changed from [2, 2, 3, 4, 5, 6] to [2, 3, 4, 5, 6, 7].
Perseus: HP increased from 10 to 15.
[h3]Map Composition[/h3]
When generating the map randomly, the probabilities of elements appearing have been adjusted. Previously, a fixed number of elements would be placed randomly, but now they will be generated based on proportions to enhance variety.
[h2]Bug Fixes[/h2]
- Fixed an issue where tools with "Immediate" effects would not function properly when there were multiple enemies.
- Fixed an issue where map icon animations wouldn’t display correctly when the "Driver's License" trait was active.
- Fixed an issue where rankings in Infinite Mode displayed your rank as another player's.
[h2]Progress[/h2]
- Game content development is complete, and we are now focusing on polishing until the release date.
- Extensive UI/UX polishing is planned.
- Background music changes are also planned.