Hello, We are sharing the weekly update and development progress. [h2]Attack Effects Added[/h2] Attack effects have been added for Overwhelm, Épée, Steel Sword, Soccer Ball, Introduction to Physics, Pure Strength, and Pencil. [h2]New Trait Added[/h2] Skilled Creator: When generating tools, they are created with conditions that are one step easier. [h2]Balance Adjustments[/h2] [h3]Tools[/h3] Pepper Spray: Condition changed from a total of 6 or less to 7 or less. Shield: Condition changed from a total of 6 or less to 7 or more. Collapse: Condition changed from "if there’s a 1" to "total of 1 or more." Double-edged Axe: Condition changed from a total of 8 or less to 12 or less. Strategy Change: Effect changed from "Add 3 dice, -20 dice bonus" to "Add 2 dice, -12 dice bonus." Soccer Ball: Damage increased from 7 to 10. Logic Circuit: Effect changed to "If triggered on the 9th combo, damage increased from 7x to 10x." Acupoint: Damage increased from 10 to 15. Card Toss: Base damage increased from 1 to 5. [h3]Characters[/h3] Fgeam: Dice configuration changed from [2, 2, 3, 4, 5, 6] to [2, 3, 4, 5, 6, 7]. Perseus: HP increased from 10 to 15. [h3]Map Composition[/h3] When generating the map randomly, the probabilities of elements appearing have been adjusted. Previously, a fixed number of elements would be placed randomly, but now they will be generated based on proportions to enhance variety. [h2]Bug Fixes[/h2] - Fixed an issue where tools with "Immediate" effects would not function properly when there were multiple enemies. - Fixed an issue where map icon animations wouldn’t display correctly when the "Driver's License" trait was active. - Fixed an issue where rankings in Infinite Mode displayed your rank as another player's. [h2]Progress[/h2] - Game content development is complete, and we are now focusing on polishing until the release date. - Extensive UI/UX polishing is planned. - Background music changes are also planned.