This release builds on controller support, the current state is the game is playable and controls are listed in the Controls screen, but UI can't be interacted with yet. [h3]World Previews[/h3] When scoping out potential next updates I realised that its a fairly quick feature to add previews for worlds before you enter them. As such the create world screen has been updated: [img]https://clan.cloudflare.steamstatic.com/images//41141580/50069136bf35dac779d57040812f6fafa3c33bc3.png[/img] I still plan to add more control to world generation in a future update (biome size, river frequency etc etc). [h3]Bugs & Changes[/h3] [list] [*] Fixed oceans & deep oceans not triggering for the discover biomes achievement [*] Fixed oceans info not appearing in the lore screen [*] Fixed a bad world corruption caused by creating a new world with an existing character [*] Fixed an error with loading transforming block data that would prevent it all from loading [*] Fixed the tool achievements no longer working because you can no longer equip swords [*] Fixed oak curtains being in the wrong group, resulting in it showing a sheep hunting trophy icon instead [*] Added current controller inputs to the Controls tab of the Options screen (just for info for now, rebinding will come later) [*] Reworked portal interactions to be more accurate when you press Q (In Much older saves this might cause problems, please reach out if it does) [*] Added a setting to disable portals idle audio [*] Hooked up various more actions to controller input [/list]