I’m seeing some issues coming through my analytics tools so this update is a small one to attempt to address the worst of them. Such as some users having a large FPS drop after loading a world and if you have opened inventory but sometimes the camera is moving freely instead of locked. Up next will likely be a small QoL update with things like a FoV slider and hopefully a slider to control gamma/brightness [h3]Balancing/Changes[/h3] [list] [*] Fixed grass and cotton bandages restoring health at the wrong values [*] Slightly reduced fall damage taken [*] Increased the copper and iron bars needed to upgrade your totem [/list] [h3]UI and Wording Changes[/h3] [list] [*] Updated the description of corrupted feathers [*] Fixed the characters name not appearing in the inventory screen after using the continue button [*] Fixed some help text in the performance UI overlapping with the clear save data buttons [*] Increased the text outline thickness in an attempt to make text more readable [*] Updated the description of the Energy Blast spell [*] Updating the sorting indexes to fix things like Bitter Nuts sorting into strange places [/list] [h3]Bugs[/h3] [list] [*] Fixed seeing two copies of characters/worlds after importing files the first time [*] Fixed an FPS drop on world load caused by a stopwatch not resetting properly [*] Fixed an error thrown trying to break blocks underwater [*] Attempted to fix a source of an issue attempting to opening the inventory screen [*] Fixed chunks attempting to reload constantly when save data is corrupted to have a Huge play time tracked [*] Fixed a situation that would corrupt inventory icons after using a chest [*] Added a safety check around an error thrown whilst looking at a potion [/list]