Since the last release I’ve had to hot fix the build a number of times to fix some critical issues, mainly to do with corruptions of inventory. It feels like things are stabilising again so these notes summarise those hotfixes as well as things that have been added along the way. A Massive thanks/shout out to Palandus (Bone) on forums here for finding and reporting on these issues! [h3]Lighting & Torches[/h3] I’ve always tried to have Aiyana be its own beast and not do things just because other games in this genre do things a certain way. The use of torches is one of those situations. I’ve had to begrudgingly admit though that there is too much power in the mechanics to place cheap torches to explore caves to ignore. The held torch is still just as prominent in Aiyana but now you can also craft cheap torches from the usual wood + coal to explore caves easily. [h3]Bugs[/h3] [list] [*] Fixed various sources of the inventory corruption bug that would cause things like multiple icons to sit in the same slot and then be lost [*] Fixed the game instantly quitting without showing the thanks for playing message [*] Fixed various issues with gathering death urn contents [*] Skipped steam remote storage functions when in the demo because they don't work [*] Damaging trees at night should now look consistent, previously they looked a bit pink [*] Fixed fences placing badly against things like chests and steps [*] Fixed seeds always being 0 in demo builds that meant during one of the hotfixes the same world loaded each time [*] Fixed the Thick Skin perk not having a parent [*] Fixed hoeing a block under a flower not showing it as tilled until something else updated the chunk [*] Fixed hoeing a damaged block making it appear invisible [*] Fixed chests not sorting their contents as you open them [*] Fixed fish dropping exp and rewarding fishing exp when they die from suffocation [*] Fixed held torches seeming to randomly be invisible after giving them fuel [*] Updated the moon to render properly behind water [*] Fixed a scenario where dropping an item on itself would lose its visuals [*] Fixed snowy trees passively dropping snow particles to work again [*] Fixed metal torches looking too dark [*] Fixed audio errors with metal torches [*] Updated metal torches to use a quieter metal breaking sound [*] Improved how standing torches look in your hand [*] Fixed standing torches sometimes spawning double pickups when destroyed [*] Fixed grass etc not regrowing after damaging the top of a block [*] Fix pickups in water having to sink to the floor before they would float to the surface [*] Fixed torches placed via the structure builder throwing a null [*] Fixed the first arrow fired by a bow only causing 0.5 damage [*] Fixed the high damage arrow achievement not working [*] Fixed mountains using the wrong audio ambience [*] Fixed berries only spawning with physics the first time rather than every time [/list] [h3]Spells[/h3] [list] [*] Fixed the Dash spell that was utterly broken [*] Fixed the Night Vision spell that was also utterly broken [*] Fixed Walk on Water to properly disable when you run out of stamina [*] Changed how much exp is needed to level up the Walk on Water spell [*] Fixed Energy Blast & Drain Life throwing errors when they launch [*] Held spells like Drain Life no longer spam audio if you try to cast them underwater [*] Fixed Drain Life blobs not always hitting the player to heal them [*] Fixed hearing a clicking when casting Drain Life [*] Fixed an error with Drain Life that may have prevented it from working in some scenarios [/list] [h3]Animals[/h3] [list] [*] Animals should now try to avoid going into water and falling from too high [*] Improved some awkward scenarios when they try to jump up blocks [*] Rabbits now have a low chance of turning into night versions [*] Created new items for the night rabbits to drop and fixed their drops accordingly [*] Animals will no longer stop fighting you if you stop hitting them for a few seconds [*] Aggressive animals will no longer flee the player [*] Corrupted natives now have a swimming animation [*] Animals that howl to start combat will attack you if you interrupt their howl [*] Fixed issues that would sometimes render animals darker than they should be [*] Fixed the corrupted natives animations to play the correct aggressive walk animation in combat [*] Fixed an error thrown whilst trying to hit a wisp that would spawn a ton of damage text [*] Properly coded for wisps having a collision and made them drop Magical Essence [*] Added drops for the sheep, previously they only dropped exp [*] Fish would look a bit strange at times, their animations should now be far smoother [*] Night Wolves cause a bit more damage [*] Reduced the damage of Flying Golems [*] Slightly increased Earth Elementals damage [*] Changed the damage flash on the sheep to be more visible [*] Increased the range for an animal to consider itself no longer in combat [*] Improved the running animations of the corrupted native [/list] [h3]Balancing/Changes[/h3] [list] [*] Increased the chances of mountain & grass mountain biomes spawning [*] Increased the spawn chances of green crystals [*] Remade the starting area to look a bit better with the new lighting changes [*] Changed the defeat a wolf objective to defeat any aggressive enemy instead [*] Increased ore blocks durability to match stone [*] Further reduced night time enemy spawning to be easier [*] Fixed a bug where breaking wooden blocks wasn't giving chopping exp [*] Rebalanced the exp gains of almost every block [*] Leaves & Ferns are now a heat source for furnaces (a bad one) [*] Leaves & Ferns are now a fuel source for torches [*] Increased how long all fuels burn for [*] Ensured animals take extra damage for headshots (for those that are supposed to) [*] Ensured berry bushes spawn on more biomes [*] Added an extra biome to spawn cotton [*] Increased the rate that health experience is earned from combat [*] Increased the rate that stamina and max hunger experience is earned [*] Changed onions to not be tiny [*] When dropping items into the world they now drop a bit closer [*] Green berries have been remade to be yellow. Green was too hard to see on bushes [/list] [h3]Achievements & Perks[/h3] [list] [*] Changed the sword swing speed perk having a power of 0 (meaning it did nothing) [*] Same for the swords damage perk [*] The high damage sword swing & bow shot achievements are now working [*] Updated how many ores you need to find for the mining tree perks [*] Achievements can reward experience again [*] Added experience as a reward for some achievements instead of coal [*] Reduced how many times you need to invest in the first perks of the exploring tree [*] Removed the menagerie achievement (not ready yet) [*] Reworked the kills needed to progress the combat tree (this was partially a bug) [/list] [h3]UI and Wording Changes[/h3] [list] [*] Added more info to jump height to explain that it also influences fall damage [*] Added stats for enemies killed with magic & fishing spears [*] Added a description to corrupted meats [*] Added more help info to more objectives [*] Updated numbers in player stats having a ton of decimal points at high levels [*] Updating the wording of some achievements [*] Updated the name of Dark Oak Fern to Dark Fern [*] Updated the tooltip of Grass, Autumn Ferns, Dark Ferns and Dark Oak Leaves [*] Fixed the scrolling of the performance UI to show all graphics options [*] Hooked the FPS display into the rest of the HUD animations so it fades nicely [*] Updated the descriptions of the achievements for crafting copper etc tools [/list]