Release 0.1.5.9
Author: Laireon Games,
published 7 months ago,
Just the usual with more bug fixes. I was going to start reducing the frequency of these but someone reported a nasty bug where placing water up high would flood the entire world on reload!
Since the bugs are starting to reduce in severity though I’ve also added some smaller QoL features as well.
[h3]New Features[/h3]
[list]
[*] Created breaking versions of the hay beds
[*] Added a FOV slider
[*] Added a brightness slider
[/list]
[h3]Balancing/Changes[/h3]
[list]
[*] Fixed sandstone not dropping its cobbled version
[*] Changed the functionality of the discard grid to destroy items instead
[*] Increased how much stone, stone elementals drops
[*] Changed flying golems drop from cobblestone to mountain cobblestone and increased how much it drops
[/list]
[h3]UI and Wording Changes[/h3]
[list]
[*] Updated the wording of some achievements to prevent confusing of thinking the first milestone is everything needed done
[*] Improved the text size of the structure builders help text
[*] Attempted to defensively fix UI backgrounds disappearing for crafting/cooking but the rest being ok
[/list]
[h3]Bugs[/h3]
[list]
[*] Fixed pickups sometimes spawning as though in no light
[*] Updated hedges to render their outline as a cube instead of their leaf decorations
[*] Fixed hedge leaves looking dark if they are not the top block of a tall hedge
[*] Changed how pausing works to be a tiny number instead of zero. This hopefully fixes a rare graphic glitch were the screen turns white
[*] Added a better wrapper for an error thrown around upgrading totems
[*] Fixed wisps not being unloaded once it turns to day, leading to being able to find them during the day
[*] Fixed loaded chunks not properly resetting the water heightmap. This is likely the cause of fish sometimes seen on land
[*] Fixed an error thrown when exporting a character/world that already exists
[*] Fixed water placed above sea level and without any surrounding blocks from utterly flooding the world!
[*] Fixed ambient occlusion, reflection and chunk draw distance settings not being saved/loaded properly
[/list]