Another round of bug fixes! I’ve also started work on adding in more passive animals like chickens but they are missing a few animations since I bought them from a third party so I’m trying to decide how best to fix that before including them. To go with these animals I’ve also started work on getting the taming spell working again. I’ve got the visuals to a place I’m happy with but there is still some work to do on the tamed animal logic in general so it will be the focus of the next update. However, it looks like my analytics and crash reporting tools are not working as I expected so I'm releasing this early with the new animals disabled (since they are not finished yet) to get those tools working again. [h3]New Features[/h3] [list] [*]Added new analytics and crash handling services (Unitys) [*]Added an icon for the gold door [*]Gates now update their tooltip depending on if they are open/closed [*]A lot of items for new animals have been added but do nothing until the animals are finished [*]Made a start on fixing/updating the taming spell visuals (Currently Disabled) [*]Got the taming spell hooked up to the ritual bar so you can see progress (Currently Disabled) [*]Tamed animals now properly face the player whilst moving (Currently Disabled) [*]Added an achievement for taming animals (Currently Disabled) [*]Added a perk to unlock the tame animals spell (Currently Disabled) [/list] [h3]Functionality Changes [/h3] [list] [*]You can now cancel sleeping in a bed [*]Animals will stop attacking you once you are dead [*]Prevented flying golems projectiles from hitting insects [*]Reworked the survive the night achievement to only work without using a bed [*]Reworked dust spawning to reduce seeing dense walls [*]Sped up how interrupting a howling animal works so it gets into combat quicker [*]Reworked how opening a door works whilst damaged to prevent having to open it twice [*]Reworked systems for when a chunk is updated to ensure updates don’t happen for blocks that won’t change the mesh [*]Removed a lot of duplicate calls to check/refresh neighbour chunks (improves performance when editing the world) [*]Fixed stone fence railings to work the same as other railings [*]Metal railings mesh should look identical to the other railings (shape) [*]Updated the fence railings mesh to look better when damaging a post [*]Updated NGSS to the latest version (3rd part shadows asset) [*]Updated ShinySSR to the latest version (had updates for deferred rendering, 3rd party asset) [*]Improved selections around doors [*]Gates now use the door selection effect [*]Improved collisions to prevent you being shot through the world [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*]Fixed metal doors not behaving consistently with selections [*]Fixed a small memory leak with the structure builder chunk [*]Fixed metal doors throwing an error when trying to update their icons [*]Fixed metal gates so they look metallic again [*]Fixed a situation were seaweed and shells would spawn on land [*]Fixed the stone gate rendering with the wrong material [*]Fixed some gates not placing with rotation controls [*]Fixed metal fences to look like metal [*]Fixed the starting island tree pillars so they don’t appear to float in some seeds! [*]Dying when in a bed will no longer get you stuck in an infinite loop [*]Flying golems projectiles no longer fly through the world [*]Fixed the flying golems teleporting on death [*]Fixed dust not spawning over water at all [*]Fixed a bug where enemies try to spawn out of max data range and could cause a crash [*]Fixed a bug with the starting portals UI not locking the cursor [*]Fixed a rare but bad data corruption that would occur if a chunk had 0 herds, insects or fish [*]Fixed the empty block outline to render with the correct camera [*]Fixed metal fence railings so they don't always render as black [*]Metal railing should no longer be hidden when you damage the fence they are linked with [*]Fixed the audio for placing a block never getting played [*]Fixed mixing fences from displaying the wrong textures for their railings (E.G wood beside metal) [*]Fixed a scenario that was causing a jobs clash [*]Fixed animals not bending ferns [/list]