Hello all and welcome to the first ever patch notes for Aiyana! Its a pretty long and unexciting one that mainly tries to address all the feedback I've received so far, thank you again to everyone that has submitted any feedback reports. Now that a lot of this is out of the way it should make future updates far more frequent. I still have some open issues that I am struggling to track down or yet to tackle (invisible blocks, flying fish etc) but hopefully this update addresses most of the feedback received so far. [b]Functionality Changes [/b] [list] [*] Reworked jump to feel less floaty, feel more responsive and sensibly account for players who hold jump in mid air [*] Reduced fall damage to compensate [*] Seaweed can no longer be placed on land [*] Fixed the point where you are considered to be underwater so its more accurate [*] Saplings now take far longer to turn into trees [*] The fishing spear is now affected by the fishing stat so it is thrown further, more accurately etc [*] Removed the wings from protection totems [*] Reduced the intensity of the low health overlay so it's easier to see [*] Increased the spawn rate of berry and cotton bushes in the world [*] Improved the placing animation for flowers and grass [*] Improved the starting portal flowers [*] Improved grass bending so it bends multiple blocks at once and feels better moving diagonally [*] Updated the bending of ferns to be nicer [*] Removed excess foliage from the dark oak forest that was originally added as a testing ground [*] Optimised seaweeds shaders [*] Removed the can’t interact feedback audio when you try to place at your feet [*] Updated achievements around sleeping so don't dont get two at once for doing one thing [*] Reworked dust to use proper GPU Instancing instead of being limited to 1024 per batch [*] Reworked the visuals and density of dust [*] Updated rain so it fades out more smoothly [*] Added a fading system so rain is less intrusive in front of the players face but is nice and visible in the distance [*] Optimised world colliders [*] Added new systems to allow certain blocks to render with GPU instancing automatically [*] Ensured the clouds job is running with Burst [*] Updated the logic behind crafting to auto select the material you have the most of when you are carrying many different types (E.G carrying 2 types of wood) [*] Fixed a bug that would leave the eating UI stuck on screen [*] Fixed some bugs that would cause the camera to be stuck in an off position after interacting with a crafting bench [*] Ensured that secondary prefabs where being handled properly (this was causing insect wings to not always render) [*] Changed the tutorials so if they point at a button, pressing the button will also close the tutorial instead of being non responsive [*] Removed extra health bar visuals since it caused confusion [*] Upped the time it takes for blocks to transform [*] Increased the min scale of sea shells on the starting island [*] Wolves will attack the player quicker if they interrupt their howl [*] Toned down the protection beacon force field shader to be softer at night [*] Disabled flinching on headshots because it made corrupted natives Far too easy [*] Pressing Q on a broken door should now open/close it [*] Structure builder blocks (doors etc) will now spawn a pickup when they remove grass or flowers [*] Improved selections around doors & gates [*] Added an icon for the gold door [*] Gates now update their tooltip depending on if they are open/closed [*] Gates now use the door selection effect [/list] [b]New Additions[/b] [list] [*] Added new sections to the stats screen for animals killed and fish caught [*] Stats now show “???” for animals not killed and fish not caught yet [*] Added lots of new seaweed [*] Starting island now always has two trees acting as entrance pillars (this way players always have a sensible minimum wood on the starting island) [*] Added a prompt to show how to place blocks for the first time [*] Added some code injection systems for adding new grass prefabs (this was a major rework that makes adding new grass types Much easier in the future) [*] Added more ferns types and added Much more fern to the world in general [*] Made a start on adding cactus flowers back into the deserts, they don't do anything yet though! [*] Added some complex systems to get ready for custom, realtime occlusion culling but they are not finished yet (once finished this should improve rendering performance) [*] Added a timer to the demo so it will stop after 30 mins [*] Added placeholders for stone and metal doors breaking, but they look a bit terrible still [/list] [b]Bug Fixes[/b] [list] [*] Fixed seeing the wrong text for many perks [*] Fixed a bug where rain audio would stay on in game if it was triggered in the menu scene [*] Fixed seashells not dropping anything once they are broken [*] Removing seashells should no longer light up everything around them [*] Fixed a lot of bugs around seaweed and underwater plants [*] Fixed some bugs around equipping new tools and their icons not being updated [*] Reworked how the collider logic for kicking you out of a block works to prevent you shooting through the world [*] Fixed the last block in your inventory not being able to be placed [*] Added more systems to ensure insects unload properly after exploring a long distance [*] Fixed an issue with water not properly filling the edges of some chunks [*] Fixed some scenarios where removing a flower wouldn't remove their visuals [*] Completely reworked how code initialises to avoid Unitys script execution order (Unitys system has bugs that I got sick of, this system avoids them) [*] Prevented grass and flowers from being able to place on themselves infinitely [*] Grass can no longer be placed on the side of walls [*] Fixed some bugs around looping audio not being removed when you quit [*] Fixed some errors around settings not saving and loading (disabled in demo) [*] Fixed the survive your first night achievement to work as you would expect [*] Prevented grass from growing on tilled dirt [*] Fixed the times crafted stat from being utterly wrong [*] Fixed water not flowing properly around caves and lakes [*] Slightly optimised the terrain generation speed [*] Fixed a huge error when loading chunk data [*] Animals should no longer revive if they fall whilst dead (breaking blocks underneath them etc) [*] Fixed scenarios where the held torches visuals would be hidden [*] Added a fix for situations that would cause the HUD to not respond until you hit a block [*] Fixed shared blocks (E.g seashell that is within water) not being visible after a load [*] Saplings will now properly unload and then resume growing when their chunks load/unload [*] Updated the formula that spawns enemies to properly avoid spawning on water [*] Fixed a bad bug with rain that meant it would only run once! [*] Fixed many bugs around greedy meshing so chunk meshes are better optimised and take less time to render [*] Fixed lots of bugs around the chunk mesh bounds [*] Fixed crafting buttons being in the wrong place [*] Fixed a bug where if you clicked the floor whilst holding food it would consume the food [*] Fixed not being able to open a crafting bench whilst standing on a damaged block [*] Fixed some situations that would cause chunks to not load [*] Fixed a bug with animal spawning logic that was allowing them to spawn on the starting island [*] Fixed situations that would cause animals to fall through the world [*] Fixed a situation where chunks wouldn’t load and improved chunk loading time [*] Fixed a situation where animals could revive after falling [*] Improved how interactions work when standing on broken blocks [*] Fixed an error to do with animals updating light on a null chunk (without this they would sometimes render darker as though underground) [*] Fixed a huge bug in insects that would cause them to fly infinitely in a straight line [*] Attempted to prevent animals from jumping really short/impossibly small distances(this help some scenarios where they get stuck, but not all) [*] Fixed saplings not being visible when first placed [*] Fixed a bug that was causing a crash when returning to main menu [*] Fixed tutorials not being shown after returning to main menu [*] Fixed a memory leak caused by the water manager [*] Fixed an issue with animals where they didn't properly check if the chunk they are on was still active(would cause animals to float) [*] Fixed not seeing the block outline after eating your last food item [*] Prevented water pickups from spawning when placing blocks in water [*] Fixed seashells being invisible once placed underwater [*] Fixed seashell placement effect looking terrible [*] Placing a block underwater now properly counts as placing a block [*] Fixed a bug with insects where their data would become mismatched (would sometimes cause a rare crash) [*] Fixed enemies not spawning at night! [*] Fixed enemies not spawning after using a bed [*] Fixed a bug with animal world colliders that was making them teleport around (affected the corrupted natives the most) [*] Fixed a nasty error with the structure builder mesh trying to build previews [*] Fixed errors when trying to hit doors with no tool 'equipped' [*] Fixed a bug where doors would hide the block underneath them [*] Fixed a bug where the doors breaking effect wouldn't be removed if you let it recover its damage [*] Fixed a bug where doors etc would place ontop of flowers instead of replacing them [*] Fixed metal doors not behaving consistently with selections [*] Fixed metal gates so they look metallic again [*] Fixed the minimap colours of many metal blocks [*] Fixed a situation where seaweed and shells would spawn on land [*] Fixed the stone gate rendering with the wrong material [*] Added custom structures for gates that where missing them (fixes gates that wouldn’t show a preview for if they could place etc) [*] Fixed metal fences to look like metal again [/list]