Release 0.1.5.1
Author: Laireon Games,
published 8 months ago,
As usual this is mainly bug fixes prepping for release, except this time I will bore you with the details!
[h3]Bugs[/h3]
[list]
[*] Fixed not being able to plant crops on damaged tilled dirt
[*] Fixed a scenario that would get you stuck in place whilst closing the second spells tutorial
[*] Fixed a freeze caused by mashing the spell button before you see the first spell tutorial
[*] Fixed armour throwing errors when equipping/removing it
[*] Fixed armour not being removed on death
[*] Fixed the HUD icons being visible after a death
[*] Fixed a death urn not being spawned if you died in lost civ and hit continue
[*] Fixed various issues around dying and reloading the game
[*] Removed some old code around brick benches that was throwing an error and unclear
[*] Fixed lilypads looking dark and reeds looking white whilst in hand
[*] Fixed the mushrooms normal map
[*] Fixed the top block data leaking memory
[*] Fixed the held spells tutorial not appearing if you unlock multiple spells at once
[*] Fixed pickups spawning off centre from the block
[*] Fixed egg pickups being instantly unloaded
[*] Fixed pickups sometimes being teleported on spawn
[*] Fixed the metal axes recipe appearing in the none bench crafting UI
[*] Fixed delete save data button also wiping player prefs
[*] Fixed the reset to default button showing the demo message again
[*] Fixed low priority chunks not being cleared when changing world types
[*] Fixed tooltips being visible in front of generic unlock screens, like cooking recipes
[*] Fixed the tool graphs being a bit comical and displaying outside their boundaries
[*] Fixed the gather pickups spell being inconsistent
[*] Fixed gates not getting a linking mesh to fences
[*] Fixed trees on the starting island being smaller than other oak trees
[*] Fixed berry bushes having the wrong colours
[*] Fixed water mesh disappearing after destroying a block underneath it
[*] Fixed the mining light spell affecting held tools
[*] Attempted to defensively fix a rare crash
[*] Fixed enemies dropping loot if they died other than being killed by the player
[*] Fixed levitating enemies falling through the world whilst dead
[*] Fixed natives not digging into the ground when despawning
[*] Fixed crops not being able to grow if the tilled dirt is damaged
[*] Fixed leaves looking too bright when underground
[*] Fixed pickups not moving on the Y axis whilst being collected
[*] Reworked how berry bushes apply their properties to stop them being white at times
[*] Fixed two of the swamp mushroom having the wrong icons
[*] Fixed the max hunger perk not updating the text on the HUD right away
[*] Fixed pungent nuts tooltip
[*] Fixed an error thrown whilst instant destroying a block that used to contain a prefab like a torch
[*] Fixed the take fall damage achievement awarding you with an invalid spell that breaks everything spell related
[*] Added protections/logs around the source of a freeze caused by transforming blocks
[/list]
[h3]Improvements[/h3]
[list]
[*] Added some new systems to easily export/import save files
[*] Added a timer to automatically remove eggs from the world
[*] Added more torches to the starting area
[*] Added a colour change to showing a fertilisers effectiveness and showed it progress whilst looking at a fertilised spot with a crop
[*] Changed how the bonus fertiliser count perk works to spawn 2 pickups instead of 1 pickup with a count of 2
[*] Increased the held object scale of mushrooms
[*] Created proper icons for the luck & tool swing speed potions
[*] Added audio for drinking a potion
[*] Reworked the portals destination text to work at any of the base portals rotations
[*] Added an unstuck button to the options screen in an attempt to free you from common stuck scenarios
[*] Added an unclaimed rewards notification to beacons
[*] Updated the starting area to have more torches
[/list]
[h1]Animals[/h1]
[list]
[*] Increased the kills needed before a health bar is shown for animals
[*] Reworked how animals track how they spawn to better handle how they should die during the day
[*] Fixed the escaped combat range being squared when it didn't need to be
[*] Reworked the logic for leaving combat so there is a time based short distance and a longer distance override
[*] Made cows aggressive once they take damage
[/list]
[h1]Balancing/Changes[/h1]
[list]
[*] Drastically increased stone elementals damage
[*] Changed copper armour to need wolf fur instead of rabbit
[*] Made mushrooms edible
[*] Only crops count towards a meal being max quality (meaning eggs etc no longer count)
[*] Fixed brown and red mushrooms having a max stack count of 1
[*] Same with stews
[*] Reduced potato spawn chances
[*] Reduced the sapling spawn chances of pine, redwood & snow pine trees
[*] Increased glowing geodes max stack count
[*] Scythe spell can now gather experience as well
[*] Fixed inedible fruit having a max stack count of 1
[*] Made inedible fruit edible but poisonous
[/list]
[h3]UI and Wording Changes[/h3]
[list]
[*] Increased font sizes of the talent trees
[*] Slightly increased the max font size of crafting UI icons
[*] Overall changed a lot of wording and added new groups to make crafting UI cleaner
[*] Disabled the Main Menu buttons
[*] Updated the icons for the standing torch recipes
[*] Updated the description of the opal shard
[*] Renamed protection beacon to totem
[/list]