As usual this is mainly bug fixes prepping for release, except this time I will bore you with the details! [h3]Bugs[/h3] [list] [*] Fixed not being able to plant crops on damaged tilled dirt [*] Fixed a scenario that would get you stuck in place whilst closing the second spells tutorial [*] Fixed a freeze caused by mashing the spell button before you see the first spell tutorial [*] Fixed armour throwing errors when equipping/removing it [*] Fixed armour not being removed on death [*] Fixed the HUD icons being visible after a death [*] Fixed a death urn not being spawned if you died in lost civ and hit continue [*] Fixed various issues around dying and reloading the game [*] Removed some old code around brick benches that was throwing an error and unclear [*] Fixed lilypads looking dark and reeds looking white whilst in hand [*] Fixed the mushrooms normal map [*] Fixed the top block data leaking memory [*] Fixed the held spells tutorial not appearing if you unlock multiple spells at once [*] Fixed pickups spawning off centre from the block [*] Fixed egg pickups being instantly unloaded [*] Fixed pickups sometimes being teleported on spawn [*] Fixed the metal axes recipe appearing in the none bench crafting UI [*] Fixed delete save data button also wiping player prefs [*] Fixed the reset to default button showing the demo message again [*] Fixed low priority chunks not being cleared when changing world types [*] Fixed tooltips being visible in front of generic unlock screens, like cooking recipes [*] Fixed the tool graphs being a bit comical and displaying outside their boundaries [*] Fixed the gather pickups spell being inconsistent [*] Fixed gates not getting a linking mesh to fences [*] Fixed trees on the starting island being smaller than other oak trees [*] Fixed berry bushes having the wrong colours [*] Fixed water mesh disappearing after destroying a block underneath it [*] Fixed the mining light spell affecting held tools [*] Attempted to defensively fix a rare crash [*] Fixed enemies dropping loot if they died other than being killed by the player [*] Fixed levitating enemies falling through the world whilst dead [*] Fixed natives not digging into the ground when despawning [*] Fixed crops not being able to grow if the tilled dirt is damaged [*] Fixed leaves looking too bright when underground [*] Fixed pickups not moving on the Y axis whilst being collected [*] Reworked how berry bushes apply their properties to stop them being white at times [*] Fixed two of the swamp mushroom having the wrong icons [*] Fixed the max hunger perk not updating the text on the HUD right away [*] Fixed pungent nuts tooltip [*] Fixed an error thrown whilst instant destroying a block that used to contain a prefab like a torch [*] Fixed the take fall damage achievement awarding you with an invalid spell that breaks everything spell related [*] Added protections/logs around the source of a freeze caused by transforming blocks [/list] [h3]Improvements[/h3] [list] [*] Added some new systems to easily export/import save files [*] Added a timer to automatically remove eggs from the world [*] Added more torches to the starting area [*] Added a colour change to showing a fertilisers effectiveness and showed it progress whilst looking at a fertilised spot with a crop [*] Changed how the bonus fertiliser count perk works to spawn 2 pickups instead of 1 pickup with a count of 2 [*] Increased the held object scale of mushrooms [*] Created proper icons for the luck & tool swing speed potions [*] Added audio for drinking a potion [*] Reworked the portals destination text to work at any of the base portals rotations [*] Added an unstuck button to the options screen in an attempt to free you from common stuck scenarios [*] Added an unclaimed rewards notification to beacons [*] Updated the starting area to have more torches [/list] [h1]Animals[/h1] [list] [*] Increased the kills needed before a health bar is shown for animals [*] Reworked how animals track how they spawn to better handle how they should die during the day [*] Fixed the escaped combat range being squared when it didn't need to be [*] Reworked the logic for leaving combat so there is a time based short distance and a longer distance override [*] Made cows aggressive once they take damage [/list] [h1]Balancing/Changes[/h1] [list] [*] Drastically increased stone elementals damage [*] Changed copper armour to need wolf fur instead of rabbit [*] Made mushrooms edible [*] Only crops count towards a meal being max quality (meaning eggs etc no longer count) [*] Fixed brown and red mushrooms having a max stack count of 1 [*] Same with stews [*] Reduced potato spawn chances [*] Reduced the sapling spawn chances of pine, redwood & snow pine trees [*] Increased glowing geodes max stack count [*] Scythe spell can now gather experience as well [*] Fixed inedible fruit having a max stack count of 1 [*] Made inedible fruit edible but poisonous [/list] [h3]UI and Wording Changes[/h3] [list] [*] Increased font sizes of the talent trees [*] Slightly increased the max font size of crafting UI icons [*] Overall changed a lot of wording and added new groups to make crafting UI cleaner [*] Disabled the Main Menu buttons [*] Updated the icons for the standing torch recipes [*] Updated the description of the opal shard [*] Renamed protection beacon to totem [/list]