This update brings some further bug fixes, some more optimisations and minor balancing changes. Ideally I would keep this in beta longer but the main branch isn't as stable as I would like so now everything has made its way there. I'm also making good progress on the next content update for Milestones and the Essence Extractor behind the scenes which is why there are some balancing changes as I've spotted issues prepping for them. [h3]Optimisations[/h3] [list] [*] Reduced the distance that pickups are considered active (an optimisation if you leave lots of things around the world without realising) [*] Updated how quickly eggs despawn from the world to be shorter [*] Reworked item pickups to update their logic on a thread. Can halve their CPU time in worlds with lots of pickups [*] Disabled traditional shadow casting for the campfire (a decent performance improvement) [*] Optimised how pickup outlines are rendered [*] Fixed egg pickups not unloading if they are loaded into the world (a performance gain) [/list] [h3]Changes[/h3] [list] [*] Reduced the wolf leather needed to craft the backpack [*] Reduced the rabbit leather needed for the small bag expansion [*] Fixed wolf bones not counting as an alchemy ingredient [*] Changed the furs needed for copper and tin armour [*] Added logging of common combined mesh error scenarios [*] Improved how trees render at a distance [/list] [h3]Bugs[/h3] [list] [*] Fixed the wooden tools rendering too darkly [*] Updated the icons for autumn and dark oak grass [*] Fixed an issue with updating neighbour light that could result in seeing through the world due to combining errors [*] Fixed a flaw in uncombining logic that would trigger the wrong chunks to uncombine (a mix of an optimisation and a bug fix) [*] Fixed oceans not appearing properly in the lore screen [*] Fixed the Lore Screens scrollbars not always starting at the top [/list]