As promised this is mainly a bug fixing pass. I've tried to focus on getting issues with inventory solved where you sometimes see two icons in the same slot and can result in losing items. I have fixed some scenarios around those issues but I'm not confident I've found the core issue yet. As such, next patch will likely be mainly bugs again until I can get it sorted. [h3]Getting Stuck[/h3] I've fixed a major source of getting stuck in the world and unable to move [h3]World Corruptions[/h3] I've fixed a major source of world corruptions where you can see through the world in lots of places. This was caused by deleting a world and then creating a new one however even with this bug fix I've seen this still happen in a way that I think its specific to Windows 11. I'll hopefully have that fixed next update. [h3]Changes[/h3] [list] [*] Slightly increased the minimum hunger you can wake up with after sleeping for a long time [*] Disabled recycling of blocks/tools in the furnace (it will be back with the smeltery) [*] Moved the setting for tutorials being on/off into character data and character select UI [*] Weather/rain will now save/load rather than resetting each time you reload [/list] [h3]Max Shadow Casters Setting[/h3] This setting has been removed for long and complicated reasons! Its hard to properly describe what it did under the hood but in short Aiyana is made with Unity whilst mixed with custom lighting and this setting controlled shadows in Unity. What disabling it has done is also complex, for some people they might see a drastic performance increase but for others its likely to have done absolutely nothing. [h3]Bug Fixes[/h3] [list] [*] Fixed item pickups not automatically filling up any additional hotbars you have once main inventory is full [*] Fixed a scenario where picking up items on a sub quickbar that isn't currently selected wont update its count [*] Fixed icons on the quickbar not being visually dragged after swapping which quickbar is active [*] Fixed a scenario were you split an item and try to merge it with something that it cannot merge with causing an inventory corruption [*] Fixed not being able to replant crops when the original crops got lost due to corruption [*] Fixed structure stakes being placed so they float not updating their mesh properly and being invisible [*] Fixed structure stakes being stuck if you quit in the middle of placing them [*] Fixed structure stakes not properly detecting if it should block being placed when crossing chunks in certain directions [*] Fixed an issue with animals trying to navigate on damaged blocks [*] Added extra logs to detect when teleporting fails [*] Fixed a scrolling bar not appearing in the crafting UI when carrying lots of potential materials [*] Fixed the linked chests perk not always consuming items for certain crafting recipe components [*] Fixed navigation issues with the furnace UI which would make it move up when adding things into it [*] Added some logging and safety checks for an error thrown whilst trying to load the crafting recipe counts [*] Disabled a feature that was written as part of the multiplayer foundation that was running when it shouldn't have been [*] Fixed Magic Resist Talismans not being restored when picking up a death urn [*] Changed the magic talisman to have a max stack count of 1 instead of 99 [*] Fixed the magic talisman UI icon being duplicated when you open inventory [*] Fixed items on the second or third hotbar not being cleared when dying [*] Updated the wording of the second hotbar tutorial in an attempt to make it clearer [*] Fixed errors thrown when trying to swap armours via click instead of drag [*] Attempted to account for more scenarios to show the unstuck button [*] Added more logs to try and debug inventory issues [*] Fixed an error with generating decorations in swamps that may have resulted in corrupt/missing visuals [*] Increased the font sizes of the structure UI list slightly [*] Fixed silver & gold tools having missing icons as well as issues with crafting/using them [/list]