[h2]General Fixes[/h2] - Trade Mechanic Fixes - - Fixed an issue where gold traded is inconsistent - Fixed an issue with the trade "confirm" button to disallow changing the values / items once clicked - Updated Soulframe Wings description - Fixed an issue in one of the boxes in Shambala Dungeon jumping puzzle where it is too high to jump into - Fixed an issue where the Security Soldiers (NPC Walkers) can accept main quests - (Quest) In need of steel now asks you to bring "coal" instead of "low quality coal" - Removed Amrita from Karan - Added Amrita to Rui Shan - Added Panaka to Rui Shan - Added Spara Amrita to Rui Shan - Updated the "in combat state" timer from 15s to 10s - Lowered the damage inflicted by traps from 25% to 15% - Removed Illa from Samadi (from all towns) - Fixed an issue where monsters hit by Nauti (Warrior skill) will not attack the caster - Increased the EXP Gain from Shambala Dungeon Monsters when defeating them - Fixed a critical issue where gold are distributed to all party members when you trade someone while in party - Fixed an issue where the Trade Window will not appear when engaging someone to trade - Shambala field bosses, Shambala Dungeon bosses & Jina field bosses will now drop Dungeon tickets - Paraka Fixes - - Fixed an issue where Paraka is nullified if gets hit only once from monster attacks - - Fixed an issue where Paraka is nullified before consuming the "shield hp" when absorbing the damage coming from monster attacks - - Fixed an issue where Paraka does not "restore" the shield hp when recasted - Fixed an issue where some part of inventory slots does not show item tooltip when cursor is hovered into it - Fixed an issue where Arrows are not consumed after using normal attacks or skills - Fixed an issue where players can engage in force pk - Fixed an issue where the Trade Widget does not appear when you request a trade to someone - Updated the Skill Description of the following skills - - Anira Hati - - Augni Suna - - Rarama - - Hima Batia - - Rauti - - Abari - - Rocana - - Ru Guna - - Supata - - Supata Lesman - - Mukuti Roca - Fixed an issue with full inventory where you can still pick-up items and looted items are placed into locked slots - Fixed an issue where stacked consumables or materials does not give the proper quantity when traded - Fixed a critical issue where your player data is not being saved after closing the game [h2]Balance[/h2] - Updated the Regeneration tick timers while not in combat - Re-arranged the traps in Shambala - Fixed an issue where Basati will stack with Kundala Lising when a Warrior receives the buff - Improvements to Shambala Bosses, they should be able to tank damages from group raids - Increased the EXP gain from Smelting - Improvements to Monsters, they are now has a chance to do critical damage - Improvements to all world bosses & dungeon monsters - Archers - Following skills now have 5s cooldown - - Sakata Rada - - Hima Rada - - Bisa Rada - - Pranika - Mages - Following skills now have 5s cooldown - Lahari Mantra - Augni - Ru - Hima - Anira Hati - Deva/Garuda now casts faster when equipping 2 hand staff - Scana Puri now only affects melee classes' attack speed [h2]Spawns[/h2] - Added Treasure Chest in Shambala Dungeon - Rebuilt Jina monster spawns - Rebuilt Shambala monster spawns - Rebuilt Pamir monster spawns [h2]Contents[/h2] - Added new Jina Bulletin Board Quests - PAMIR - - Added Pamir monster loots - - Added Pamir NPC spawns - - Added Pamir monster spawns [h2]New Mechanics[/h2] - Added Armor Type on all Monsters - Added a feature in the server that check your location and will verify if the player spawn in the landscape - - This is an automated anti-stuck system - Added AttackType vs ArmortType to player [h3]Note: [/h3] Similar to how you deal damage to monster, now it will also consider the armor type of players. - - Armor Types are as follows: - - - Mages: Cloth Armors - - - Assassins: Light Armors - - - Monks: Medium Armors - - - Warriors: Heavy Armors [quote]Developers Note This new mechanics will let the players pick which type of weapons are used against specific targets. This will add viability to switch weapons during hunting. Example: Vasabhum is weak against Axe. Therefore, when using Axe to hit a Vasabhum, you will deal more damage compared to using a sword.[/quote]