[img]https://clan.cloudflare.steamstatic.com/images//44281218/323b37b9c9d93da081cd4d651b7298c0b70eaf3c.png[/img] Greetings Adventurers! This update brings you more Mage fixes as well as buff to Bows, Battleweapons & Staves! We've also implemented an new mechanic the prevents the monsters from going into Towns/Cities. [h2]And above all, we reset everyone's Chakra & Skill points![/h2] [h3]General Fixes[/h3] - Added EnemySafeZone to town entrances - - This feature will prevent monsters from getting into towns even if chases you - Fixed a critical issue where sometimes you see players T-Posing - Fixed an issue where the confirmation window is closed when you press {ESC} Key - Fixed an issue where the monster attack is being queued and will continue to deal damage after it is released from crowd control like stun or sleep - Fixed a critical issue where at some point in Shambala Dungeon you are randomly being bounced around - Shambala Dungeon trap update - - Removed the pendulum, replaced it with trigger only traps - Fixed an issue where the in game windows gains focus and you can cycle {TAB} through it - Fixed an issue where you are allowed to store more than the possible available slots in your storage - Fixed an issue where the alert "Storage is Full" does not disappear until switching maps or switch characters - Fixed an issue where monsters teleport to caster when they are under crowd control de-buffs - Updated the level requirements for refine stones in smelting - Updated the positions of cartable in Smelting according to level requirements - Added Elemental Vulnerability/Resistance UI/Icons to the monsters - - This is located under the HP Bar of the monster - Fixed an issue where NPC are floating the is caused by the new EnemySafeZone mechanics - Fixed an issue where Pradana Garb & Kajcuka Robe has wrong level requirement [h3]Character[/h3] - Fixed an issue with the mage skill's damage not being sum to the base damage ## Balance - Reduced the HP Regen percentage from monsters by 50% - Increased the Bow Affinity for Assassins - Increased the Battleweapon Affinity for Monks - Increased the 1h & 2h Staff Affinity for Mages [quote][h3]Developer's Note[/h3] Weapon Affinity is the factor for the damage of a class. So if low affinity is set, this means you'll have lower damage when wearing that specific weapon.[/quote] [h3]Mechanics[/h3] - Wrecking balls can now knock back players