This hotfix for Starground addresses issues that were caused by the launch of v0.9.0.0, related to multiplayer, buildings, and entities. Let me know if you have any other issues on the forums or on Discord! [h2]Fixes[/h2] [list] [*] Fixed an issue where enemies would not flip their orientation on multiplayer to face players [*] Fixed an issue where the computer had a key as the description [*] Fixed an issue where log .txt files were not exported [*] Fixed an issue where the lab tileset pillars were not blue [*] Fixed an issue where the lab tileset was not set on multiplayer [*] Fixed an issue where refiner recipes were linked together [*] Fixed an issue where bosses would sometime not play their final death script [*] Fixed an issue where corpses and items would spawn when clearing a dungeon [*] Fixed broken entity movement, causing client entities to be at spawn [*] Fixed an issue where underground belts would not link properly [*] Fixed an issue where the spore monument was not a part of the decorations research [*] Fixed an issue where the starlauncher sound had clicking [*] Fixed multiple issues related to opening and seeing buildings on multiplayer [/list] [h2]Optimizations[/h2] [list] [*] Improved performance of underground belts [*] Improved performance of object interaction icons [*] Improved performance of tesla coils [*] Greatly improved performance of dropped items [*] Improved performance for all target finding (involves enemies, bees, and more) [*] Slightly improved performance of resource spawning [/list]