v6.0.0 of Starground is finally released! This is the biggest update yet, which includes entirely new mechanics for both dungeoning and automation. [h3]Power[/h3] Power is now in the game! This involves specific machines needing to be powered to function now. These machines can be linked up with the new Tesla Coil. [h3]Research[/h3] Research is now fully implemented. This lets players unlock new technologies to slowly improve their factory over time. [h3]Rolling[/h3] You can now roll in the dungeon, which aids in avoiding enemies and general navigation. [h3]Sounds and Effects[/h3] All of the machines in Starground now have their own unique particle effects and sounds. The word is more alive than ever! Below is a full changelog of every change and addition: [h2]Additions[/h2] [list] [*] Added Buldogghi to the list of translators. [*] Added an option to use a regular font instead of the pixel font. [*] Added breakable decorations that spawn in dungeons and drop hearts. [*] Added the ability to roll with SPACE. [*] Added Starground energy (SE). [*] Added the power tab in the building menu. [*] Added tesla coils that transmits power from generators to consumers. [*] Added fuel cells (double the fuel time of biofuel). [*] Added coal and coal ore rocks. [*] Added sounds to the crafter. [*] Added welding effects to the crafter. [*] Added sounds to the furnace. [*] Added buzzing sounds to bees. [*] Added grinding noises to the shredder. [*] Added particles to the shredder. [*] Added keyboard number indicators to the hotbar. [*] Added functionality to researchers. [*] Added an animation to researchers. [*] Added particles to researchers. [*] Added an animation to the burner when working. [*] Added sounds to researchers. [*] Added power usage indicators to the build menu. [*] Added another section in the build menu to indicate building power usage. [*] Added researches that unlock different items and buildings. [*] Added the treadmill. [*] Added a sort button to grid inventories (chest, collector, inventory etc.). [*] Added boss doors for rooms connecting to a boss room. [*] Added new sprites for v2 conveyors. [/list] [h2]Changes[/h2] [list] [*] Made it so that long words now wrap in the building menu. [*] Made it so the Simplified Chinese localization defaults to Noto Sans SC. [*] Swapped out static font sizes for size types (large header, medium header, etc.). [*] Made it so that item names don't expand with the slot when hovered over. [*] Changed the backing color of the slot item name from a plain square to a designated sprite. [*] Made it so that the toolbench can only accept a stacksize of 1 item. [list] [*] In refactoring this, inventories can now have any stack size, which opens us up to upgrades to increase chest slot stack size. [/list] [*] Changed the sprite for splitters. [*] Made it so movers can move an item directly onto a splitter without needing a conveyor inbetween. [*] Made it so movers can take an item directly off of a splitter. [*] Made it so splitters can move items into other splitters. [*] Changed the dungeon background color to be darker. [*] Changed the biofuel sprite. [*] Made it so crafters require 5 SE to craft an item. [*] Made it so that the burner produces 20 SE when fueled. [*] Changed resource spawning to a weighted system, allowing for the change of spawn rates. [*] Made it so that shredders require 3 SE to shred items. [*] Made it so that collectors require 8 SE to operate. [*] Made it so lamps require 1 SE to operate. [*] Made it so lamps turn off during the day. [*] Decreased the amount of required hits for splitters from 5 to 2. [*] Changed the conveyor belt descriptions to make more sense. [*] Changed the burner description to make more sense. [*] Changed the mover description to make more sense. [*] Changed the long range mover description to make more sense. [*] Changed the toolbench description to make more sense. [*] Changed the starlauncher description to make more sense. [*] Made it so bees now hold the items they mined. [*] Decreased the volume of picking up items. [*] Significantly changed the research menu layout. [*] Made it so researchers now consume 8 SE to operate. [*] Rearranged the order of the crafter in the build menu. [*] Made it so the day indicator turns to a moon during nighttime. [*] Made it so that placeholder sprites go invisible when an item is in the slot. [*] Locked multiple buildings and items behind research. [*] Made it so players can walk on splitters. [/list] [h2]Fixes[/h2] [list] [*] Fixed an issue where the fps counter setting was not saved. [*] Fixed an issue where selected language was not saved. [*] Fixed an issue where the inventory UI was covered by the chat box on large UI scales. [*] Fixed a depth sorting issue where the inventory would interweave into the health bar. [*] Fixed an issue where item slots would not expand . [*] Fixed a potential crash related to building objects. [*] Fixed an issue where splitters would not grab items. [*] Fixed an issue where long item names would permanetely increase the background length. [*] Fixed a crash related to taking an item from a mover. [*] Fixed an issue where burner inventories didn't work on multiplayer. [*] Fixed an issue where switching a crafter recipe could cause a crash. [*] Fixed an issue where movers would try to insert items into inventories with no item filters even if there wasn't insertable slots. [*] Fixed an issue where the research menu and an object inventory could be open at the same time. [*] Fixed an issue where clients would sometimes be unable to initiate dungeon rooms. [*] Changed the door sprites to look more sideways when going left or right. [/list] [h2]Optimizations[/h2] [list] [*] Optimized scene layout of item slots (better control over behavior). [*] Significantly improved performance of conveyor belt tiling. [*] Significantly improved performance of conveyors. [*] Switched building multiplayer updates to the MultiplayerSynchronizer node, making them more reliable and efficient (only 2 bits per packet!). [/list]