[h3][b]NEW LAUNCH DATE[/b][/h3] Hi everyone. Today (the 31st of July) was originally set as our Early Access launch date. Our apologies that this date could not be met! A new launch has now been set for [b]August 19th[/b]! This was done largely to accommodate some exciting new developments. We're now working with a publisher, [url=https://store.steampowered.com/publisher/2leftthumbs]2 Left Thumbs[/url]. This should help with outreach and marketing the game, building up a strong player base for launch. A publishing partnership also alleviates the costs associated with our unsuccessful Kickstarter. Thankfully this delay also affords us a bit of extra time to polish up the launch update! [h3]Coming Soon[/h3] While I initially planned on just finishing up some last minute things and fixing a few bugs, the delayed Early Access date means that I get to work on some fun new things that will be coming for the Early Access release on August 19th. [img]https://clan.cloudflare.steamstatic.com/images//44866778/9451b3203010693d33ff3c609f162ad041b59577.gif[/img] I always wanted some kind of weather system in Starground since a lot of games never take advantage of their capability to both make the game more visually interesting and immersive, but also to open up interesting gameplay mechanics. While the new addition of rain in Starground as of right now is purely a visual enhancement, I could definitely see creating mechanics for automation centered around this. [img]https://clan.cloudflare.steamstatic.com/images//44866778/211bb0c4758037617c13d6f6ed53adeaa78cc160.gif[/img] The dungeons have also been getting some nice updates that should have been in the game awhile ago. While I don't want to reveal all of my plans and additions with the dungeon, above is a teaser for some of the new Dreadcap animations! [h3]Demo[/h3] As the games develop post-launch, it will quickly become too difficult to maintain two builds. With the transition to Early Access, we need to draw a line with the demo. While bug fixes and polish may be applied to both, new content will be exclusive to the paid version of Starground. Content will only come to the demo if it represents a new an important part of the base game that needs to be reflected in the demo. The demo will remain public for the foreseeable future, and we'll be sure to give due warning if we ever do decide to take it down. https://store.steampowered.com/app/2793380/Starground/ [h3]PUBLISHER[/h3] Hello everyone! 2 Left Thumbs is a publishing label started by one person (Hi! I'm Graeme!) with a mission of finding and supporting the most exciting new indie titles. I found Starground through it's Kickstarter campaign, and quickly went deep down an automation and dungeon rabbit hole! I'm relatively new to this community, but I immediately fell in love with Starground, and new it's potential was enormous! I am looking forward to marketing the game in the coming weeks to anyone or anything who will listen - and hopefully together we can really super charge out launch!