This small experimental update includes a few fixes that were accidentally introduced in the last version, alongside some changes to ModAPI to make modding better. [h2]Additions[/h2] [list] [*] Added a new ModAPI function for syncing inventories with clients [*] Added the ability to see player multiplayer IDs in the playerlist when the F3 menu is open [*] Added the menu_loaded signal that is emitted when the main scene is instantiated and loaded (accessed in Global) [/list] [h2]Changes[/h2] [list] [*] Changed the use of mod_initial_load.gd to instead use a script pointed to within info.json [*] Changed the version numbering in-game to use a dash "-" instead of an underscore "_" [/list] [h2]Fixes[/h2] [list] [*] Fixed an issue where zooming out had no limit [*] Fixed an issue where mod validation was not in the right order [*] Fixed an issue where bombs and nuclear bombs were not usable [/list]