Starground v0.8.2.1 Hotfix
Author: bbgamesbusiness,
published 1 month ago,
This hotfix addresses a few issues related to balancing and general game performance. This update also fixes a game soft-locking bug that caused clients in multiplayer to be unable to respawn on death, and an issue with multiplayer research syncing.
[h3]Changes[/h3]
[list]
[*] Decreased the cooldown of the primitive hammer from 1->0.5, and decreased damage from 2->1.5
[*] Decreased the cooldown of the primitive handle from 0.3->0.2
[*] Decreased the cooldown of the sword handle from 0.15->0.1
[*] Moved info tables into their own resources (more of a behind the scenes change)
[*] Slightly increased the frequency of special dungeon rooms
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[h3]Fixes[/h3]
[list]
[*] Fixed a depth sorting issue with crafter menus
[*] Fixed an issue where the death animation would freeze and not play
[*] Fixed an issue where the death popup didn't show up on clients on multiplayer
[*] Fixed an issue where research info was sending packets that were too large, which also fixes:
[list]
[*] Fixed an issue where the show completed button in the research menu didn't work on clients
[*] Fixed an issue where the item progress number and info didn't update in the research menu
[*] Fixed an issue where the research progress bar did not update for clients
[/list]
[/list]
[h3]Optimizations[/h3]
[list]
[*] Significantly sped up loading of all dungeon rooms by caching them all in memory first
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