This hotfix addresses a few issues related to balancing and general game performance. This update also fixes a game soft-locking bug that caused clients in multiplayer to be unable to respawn on death, and an issue with multiplayer research syncing. [h3]Changes[/h3] [list] [*] Decreased the cooldown of the primitive hammer from 1->0.5, and decreased damage from 2->1.5 [*] Decreased the cooldown of the primitive handle from 0.3->0.2 [*] Decreased the cooldown of the sword handle from 0.15->0.1 [*] Moved info tables into their own resources (more of a behind the scenes change) [*] Slightly increased the frequency of special dungeon rooms [/list] [h3]Fixes[/h3] [list] [*] Fixed a depth sorting issue with crafter menus [*] Fixed an issue where the death animation would freeze and not play [*] Fixed an issue where the death popup didn't show up on clients on multiplayer [*] Fixed an issue where research info was sending packets that were too large, which also fixes: [list] [*] Fixed an issue where the show completed button in the research menu didn't work on clients [*] Fixed an issue where the item progress number and info didn't update in the research menu [*] Fixed an issue where the research progress bar did not update for clients [/list] [/list] [h3]Optimizations[/h3] [list] [*] Significantly sped up loading of all dungeon rooms by caching them all in memory first [/list]