In this update for Starground, I address all sorts of issues, and add a bit more content too. I really appreciate the suggestions and bug reports on Discord, it's making my job a lot easier! Read everything below to see what I did. [h2]Additions[/h2] [list] [*] Added a delete save button to the save/load menu [*] Added a search box to the load menu [*] Added a button in the save/load menu to open file explorer where game saves are stored [*] Added 2 new special dungeon rooms [*] Added the ability to use numbers to quick select your active tool [/list] [h2]Changes[/h2] [list] [*] Made it so weapons have to go through their cooldown when first selected [*] Moved the crafter to before the collector in the building menu (makes more sense for progression) [*] Made it so that the long range mover requires 2 copper wire [*] Made it so that the splitter costs 2 more copper wire (total of 4) [*] Disabled saving and loading when connected to a server as a client [*] Made it so that the lifespan reset after hitting a resource is longer [*] Made it so that typing in the save/load search box autoselects a pre-existing save [*] Made it so that the save button changes to "overwrite" when saving a file that already exists [*] Optimized save/load menu to warn for improper file names, trailing whitespaces, and more [*] Made it so that the chatbox fades out on inactivity [*] Made it so the size of the selected hotbar slot is bigger [*] Made it so the tool slot actually displays your weapon [/list] [h2]Fixes[/h2] [list] [*] Fixed an issue where loading a save in multiplayer crashed clients [*] Fixed issues related to the tool bench updating on clients and server [*] Fixed an issue where weapons would vibrate [*] Fixed inconsistent button spacing in the production tab [*] Fixed splitters not dropping items [*] Fixed a crash caused by accessing an inventory of an object that doesn't exist [*] Fixed an issue where enemy attacks didn't work on clients [*] Fixed an issue where enemies pointed the wrong direction on clients [*] Fixed an issue where attack sounds were not synced on client [*] Fixed an issue where furnace fuel and progress didn't always match up [*] Fixed an issue where last time played was not corrected for time zone [*] Fixed an issue where the crafter does save the recipe on save [*] Fixed an issue where movers would grab items from conveyors too early [*] Fixed an issue where items would be in the wrong position on a conveyor during a lag spike [*] Fixed an issue where movers grab items out of a crafter on load [/list] [h2]Known issues[/h2] Sometimes movers don't filter items properly. I'm actively looking into the issue and hope to fix it soon!