This experimental update for Starground addresses some minor issues related to modding, including issues with adding loot table entries, and with modded fuel items not being added into filters for buildings like furnaces and ovens. Generation and a way to access the next level of the first dungeon has also been added. This second level is the exact same as the first, but will be slowly updated with new visuals, enemies, and bosses. [h2]Additions[/h2] [list] [*] Added a second dungeon level (not finished yet, but currently accessible) [*] Added floor doors that appear when killing bosses [*] Added a warning popup to the mods menu [*] Added functionality to the mod search box [*] Added background blurring to more UIs [/list] [h2]Changes[/h2] [list] [*] Made it so furnaces will now set it's filters from recipes instead of being hard-coded [*] Made it so any inventory filter with the key FUEL_FILTER will filter to all fuel items [*] Made it so mods can no longer override global.gd [*] Updated all translations [/list] [h2]Fixes[/h2] [list] [*] Fixed an issue where the electric furnace could not take in any ores [*] Fixed an issue where mods could not add to loot tables [*] Fixed an issue where modded fuels were not accepted by fueled buildings [*] Fixed multiple issues with electric furnaces, potentially causing crashes when used [*] Fixed an issue where mods with multiple supported versions listed was formatted incorrectly [/list]