Starground v0.9.0.0-ex2 is now out! This experimental update includes lots of brand new features, including the big one: Modding support! Modding is now officially implemented into the game. This includes a mod menu in the main menu, and the ability to create your own mods (and use them easier). Mod .zip files can be dragged into the mods folder in the game's %appdata% directory, and will be distributed on Discord until Steam Workshop support is added. There's also new content, such as farming and cooking, new food items, new buildings, and more! For modding, Starground has seen an enourmous behind-the-scenes change, which is that everything in the game now uses IDs. This allows us to reference specific things, change their name without problem, and also mod them as well. All info regarding modding, how to install them, and how to create them, will be on the Github page [url=https://github.com/chip003/starground-modding]here[/url], and also over on the Discord. Let me know (Jesse) if you want to mod the game, and any way I can help you do that! [h3]Additions[/h3] [list] [*] Added farm plots [*] Added the ability to farm trees with apples [*] Added water pumps [*] Added water [*] Added item descriptions for all artifacts [*] Added a shadow to item stats text to improve readability [*] Added an item tag to denote whether an item is farmable or not [*] Added an item stat to show how much it heals when consumed [*] Added latvian (Thanks Oviar!) [*] Added a blur effect to UIs [*] Added Moongrass to the dungeons [*] Added modding support [*] Added effects from food [*] Added pizza [*] Added apple pie [*] Added moonshroom (as an item) [*] Added moonflour [*] Added the grinder [*] Added ovens [*] Added meat [*] Added a mod menu [*] Added latvian to the game (massive thanks to Oviar!) [*] Added Oviar to the translation credits [*] Added Unskill335 to the translation credits [*] Added the Fountain Wishes track to the space hub [/list] [h3]Changes[/h3] [list] [*] Made it so the tree of wisdom is now killable [*] Updated the sprite for the Dragonslayer [*] Updated all translations [*] Made an enourmous change to everything in the game by swapping items, buildings, research, recipes, and more over to an ID system (should be virtually the same in-game) [*] Unified all recipe selection buildings and their UI together to make them easier to maintain and create [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue where tall items were behind the item frame [*] Fixed an issue where bee sounds were not tied to the SFX bus [*] Fixed an issue where numbers in the research menu would be updated incorrectly [/list]