Starground v0.9.0.0-ex1 is now out! This is the first experimental update for the upcoming v0.9.0.0 dungeoning update. Experimental branches will be frequent, and might contain game-breaking issues. Before playing, be sure to back up any important saves or stick with new ones. This update brings new dungeoning content, like the pedestal and chance shrine rooms. I've also added artifacts, which give you powerful abilities when in your inventory. Also, this update contains lots of massive changes to logistics. Please let me know if you run into any issues with that. [h3]Additions[/h3] [list] [*] Added artifacts [*] Added the magnet artifact [*] Added the lead boots artifact [*] Added the preserved clover artifact [*] Added the chainmail glove artifact [*] Added the grabber artifact [*] Added the night vision goggles artifact [*] Added the special item pillar dungeon room [*] Added the chance shrine room, which has a 50/50 chance for powerful loot, or to spawn enemies when activated [/list] [h3]Changes[/h3] [list] [*] Made it so enemies have a small chance to drop rare items [*] Made it so items are sorted by artifacts first [*] Decreased the chance of decorations dropping hearts and food (new rooms make up for this) [/list] [h3]Fixes[/h3] [list] [*] Finally fixed the strange depth sorting issues with dungeon doors [*] Fixed an issue where enemy corpses would remain between dungeons [*] Fixed an issue where automaton arm components had 0.5 cooldown [*] Fixed multiple issues related to tilemaps and spawning inside of dungeon rooms [*] Fixed a long-standing issue where fuel and furnace progress was not perfectly synchronized [*] Fixed an issue where items could be stuck behind corpses [*] Fixed an issue where the research notification popup was not centered [/list] [h3]Optimizations[/h3] [list] [*] Significantly increased the performance of tilemap autotiling, which increases load times (3x faster on small maps, but over 12x faster on large ones) [*] Significantly increased the performance of all logistics [*] Significantly improved performance of the audio engine [/list]