The long awaited v4.0 is finally out! This version includes a ton of new things, which I outline all below. With a big update like this, there are of course issues and balancing that needs to be worked out, so as always, let me know about your thoughts and suggestions on Discord. [h2]Additions[/h2] [list] [*] Added lamps [*] Added stone walls [*] Added the mushroom boss (deathcap) [*] Added a key to disable/enable nighttime darkness (f1) [*] Added functionality to splitters [*] Added biofuel (4x more efficient fuel option crafted with wood) [*] Added the shredder (will destroy all items put into it) [*] Added shaking to some machines when working [*] Added sound effects to placing buildings [*] Added track Deathcap [*] Added boss healthbars [/list] [h2]Changes[/h2] [list] [*] Disabled building land effects on load (decreases load time) [*] Disabled the pathing debug lines for ancient automatons [*] Made it so projectiles move through walls [*] Decreased the lifespan of particles (10s -> 2s) [*] Changed the flashlight to use mix instead of add (meshes with other lights) [*] Improved the shape of the weapon trail [*] Decreased the audible radius of player slash sounds [*] Increased attack radius of ancient automatons [*] Removed track Careful in the dungeons [*] Updated track New Life in the overworld [*] Changed the crafter recipe from 10 iron ingots to 5 iron and copper ingots [*] Changed the daycycle ambient colors [*] Improved appearance of dropped items (shine effect and moving up and down) [/list] [h2]Fixes[/h2] [list] [*] Fixed an issue where projectiles would not correct for lag [*] Fixed an issue where enemy health would not get set correctly [*] Fixed an issue where the weapon trail would get really slow when lagging [*] Fixed multiple multiplayer related issues with items updating on conveyors, movers, and splitters [*] Fixed an issue where a leave message for non-existent players are sent on load [*] Fixed an issue where joining/leaving messages added extra newlines [*] Fixed a crash caused by enemy projectiles [*] Fixed issues related to taking damage (all on server now) [*] Fixed an issue where selected tools were not synced with multiplayer [*] Fixed an issue where swapping to an already selected tool would start the cooldown again [/list]