[img]https://clan.cloudflare.steamstatic.com/images//7187042/8872382898e84019017015e512060138331b5b90.gif[/img] We're still focused on stability & usability for now, with cool features like motion paths (shown below) in the pipeline. [h2]0.8.6[/h2] [h2]Change Log[/h2][b]Changes and Enhancements[/b][list][*]Strokes now attempt to subdivide based on the length of the stroke rather than an arbitrary triangle size[/*][*]Massive optimizations to many stroke rigging operations[/*][/list] [b]Bug Fixes[/b][list][*]Fixed a bug where changing zoom immediately after clicking a mesh could sometimes cause the mesh to resize[/*][*]Fixed a bug where newly created contour points would fail to have any effect until another action caused the rig to refresh[/*][*]Fixed a bug where sometimes newly created contour point verts would be affected by the wrong point's movement[/*][*]Fixed a bug where undos on the creation of new contour points would sometimes not work correctly[/*][*]Fixed a bug where adding a second child to a stroke would corrupt the hierarchy state resulting in unpredictable behaviour[/*][*]Fixed a bug where adding a child to a stroke after a mesh was already added would cause the original mesh to inverse resulting in the mesh being squished at the origin[/*][*]Fixed a bug where zooming immediately after selecting an object could still cause the object to get stretched under certain circumstances.[/*][*]Fixed a bug where attempting to drag a mesh attached to a stroke, that other objects as children to the stroke would cause visual artifacts[/*][/list] [b]Known issues[/b][list][*]Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe[/*][*]Non-mesh children of strokes don't update in real-time when using ik[/*][/list] [img]https://clan.cloudflare.steamstatic.com/images//7187042/8ec17b7d1231aae6713bee447b013b118507d256.gif[/img]