New Spriter 2 Alpha build with basic sub-animation support
Author: lucid,
published 3 years ago,
[previewyoutube=OZl_Tq4unMY;full][/previewyoutube]
[h2]0.6.7.0[/h2] (released 10/13/2021)
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Added the ability to create entity state groups"
Right-click on the entity state (animation) name when you have more than one entity state. States in a group can be played back from within other animations. [/*]
[*]Added sub-entity state players:
Automatically created when you create an entity state group. The player will be visible when a state that is not in its group is selected. The player controls can be repositioned and rotated from Rigging Mode. In Animation Mode or Rigging Preview Mode, clicking on the state name will allow you to change the current state of the player, and clicking and dragging on the timeline will change the current time ratio within the state.[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[*]When changing curvature of a ligament with real-time preview in Rig Preview Mode, display temporarily changes to whatever image is set as default in the rig[/*]
[/list]