New Spriter 2 Alpha Build 0.5.0.0
Author: lucid,
published 3 years ago,
[h2]0.5.0.0[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Added ability to delete keyframes in Animation Mode[/*]
[*]Added ability to cut, copy, and paste keyframes in Animation Mode[/*]
[*]Added ability to cut, copy, and paste objects in Rigging Mode[/*]
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed a bug where you couldn't drag out more than one of the same image at a time[/*]
[*]Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model[/*]
[*]Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior[/*]
[*]Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts[/*]
[*]Fixed bug where keyframes were sometimes not clickable[/*]
[*]Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key[/*]
[*]Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[/list]