[h2]0.5.0.0[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list] [*]Added ability to delete keyframes in Animation Mode[/*] [*]Added ability to cut, copy, and paste keyframes in Animation Mode[/*] [*]Added ability to cut, copy, and paste objects in Rigging Mode[/*] [/list] [b]Bug Fixes[/b] [list] [*]Fixed a bug where you couldn't drag out more than one of the same image at a time[/*] [*]Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model[/*] [*]Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior[/*] [*]Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts[/*] [*]Fixed bug where keyframes were sometimes not clickable[/*] [*]Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key[/*] [*]Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs[/*] [/list] [b]Known Issues[/b] [list] [*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [/list]