[h2]0.6.1.0[/h2] [b]Bug Fixes[/b] [list] [*]Fixed a bug where children of stroke would shift angles when moved or redrawn outside of rigging mode.[/*] [*]Fixed a bug where children of strokes would shift angles after bring dragged and dropped when in rigging mode.[/*] [*]Fixed a bug where adding a mesh to a bone after adding the bone to the stroke would break the hierarchy and cause unpredictable behavior.[/*] [*]Fixed a bug where in certain edge cases, children of strokes would have their local positions calculated extremely inaccurately, causing unpredictable behavior.[/*] [*]Fixed a bug where having a mix of bone with stroke children and strokes with bone children would cause edits in one part of the rig to affect other parts of the rig.[/*] [*]Fixed a bug where in certain edge cases stroke children could have their inverse positions permanently stuck at the wrong value, causing undesirable behavior.[/*] [*]Fixed a bug where attempting to redraw a stroke while hovering another another object would cause that object to get selected and dragged instead.[/*] [/list] [b]Known Issues[/b] [list] [*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [*]When changing curvature of a ligament with real-time preview in Rig Preview Mode, display temporarily changes to whatever image is set as default in the rig[/*] [*]It's possible to make an object the child of multiple other objects causing unpredictable behavior.[/*] [/list]