New Spriter 2 Alpha Build - Various Bug Fixes
Author: lucid,
published 3 years ago,
[h2]0.0.0.30[/h2]
[h2]Change Log[/h2]
[b]Bug Fixes[/b]
[list]
[*]Fixed a bug where deleting a mesh would cause issues after switching from rigging mode[/*]
[*]Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would leave the ligament intact[/*]
[*]Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior[/*]
[*]Fixed a bug where undoing deletion of a mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior[/*]
[*]Fixed a bug where deleting the last mesh using a rigging cage would leave the rigging cage intact, but no longer attached to any bone or ligament, which caused buggy, unpredictable behavior[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*]
[*]Double entries for images in z-order[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[*]Dragging out more than one of the same image doesn't function correctly.[/*]
[/list]