[h2]0.0.0.30[/h2] [h2]Change Log[/h2] [b]Bug Fixes[/b] [list] [*]Fixed a bug where deleting a mesh would cause issues after switching from rigging mode[/*] [*]Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would leave the ligament intact[/*] [*]Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior[/*] [*]Fixed a bug where undoing deletion of a mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior[/*] [*]Fixed a bug where deleting the last mesh using a rigging cage would leave the rigging cage intact, but no longer attached to any bone or ligament, which caused buggy, unpredictable behavior[/*] [/list] [b]Known Issues[/b] [list] [*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*] [*]Double entries for images in z-order[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [*]Dragging out more than one of the same image doesn't function correctly.[/*] [/list]