New Spriter 2 Alpha Build - Stroke Rigging is back!
Author: lucid,
published 3 years ago,
[h2]0.0.0.31[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Added stroke-based hierarchies and rigging.
[i](Video tutorial coming soon. To use, while in rigging mode, Alt-Shift-Left Click and drag to draw a stroke. While a stroke is selected, hold B and click a bone or mesh to add it as a child. In Animation or Rigging Preview Mode, select a stroke and shift-click to redraw/animate your stroke)[/i][/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*]
[*]Double entries for images in z-order[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[*]Dragging out more than one of the same image doesn't function correctly.[/*]
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//7187042/d78d82a53afdc289de6c7f4bf7c4d53327473bbb.gif[/img]