[h2]0.6.2.0[/h2] [b]Bug Fixes[/b] [list][*]Fixed a bug introduced in the previous version where holding shift to use ik no longer functioned.[/*][*]Fixed a bug where the animation name was missing, also making it impossible to change or create a new animation.[/*][*]Fixed a bug where text might not be toggled off for deformers when no longer available for a mesh in its right click menu.[/*][/list] [b]Known Issues[/b] [list][*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*][*]Undo and Redo don't always function correctly with the new features[/*][*]Changes to z-order in rigging mode not reflected in animation[/*][*]Occasional visual glitches while editing animations[/*][*]Save and Load not working reliably in all situations[/*][*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*][*]When changing curvature of a ligament with real-time preview in Rig Preview Mode, display temporarily changes to whatever image is set as default in the rig[/*][*]It's possible to make an object the child of multiple other objects causing unpredictable behavior.[/*][/list]