New Spriter 2 Alpha Build 0.5.1.0
Author: lucid,
published 3 years ago,
[h2]0.5.1.0[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Added multi-drag/rotate when multiple objects are selected[/*]
[*]Added easing curves for keys (right click on a key)[/*]
[*]Added ability to add new entity states (animations)[/*]
[*]Added ability to rename objects and entity states[/*]
[*]Added ability to exit to main menu[/*]
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed a bug where the first attempt to open the value editor by right-clicking a key wouldn't display the proper value[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[/list]