[h2]0.5.1.0[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list] [*]Added multi-drag/rotate when multiple objects are selected[/*] [*]Added easing curves for keys (right click on a key)[/*] [*]Added ability to add new entity states (animations)[/*] [*]Added ability to rename objects and entity states[/*] [*]Added ability to exit to main menu[/*] [/list] [b]Bug Fixes[/b] [list] [*]Fixed a bug where the first attempt to open the value editor by right-clicking a key wouldn't display the proper value[/*] [/list] [b]Known Issues[/b] [list] [*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [/list]