[h2]0.5.5.0[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list][*]Added check for save changes when exiting application through windows rather than the in application UI[/*] [*]Added context menu for entity states (animations) - right-click on entity state name[/*] [*]Added ability to duplicate entity states[/*] [*]Added ability to delete entity states[/*] [*]Added ability to drag multiple selected keys at once[/*] [/list] [b]Changes[/b] [list] [*]Moved 'Create New Entity State' to the new entity state menu[/*] [/list] [b]Bug Fixes[/b] [list] [*]Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project[/*] [*]Fixed a bug where the most recently loaded file wasn't saved to settings[/*] [*]Fixed a bug where clicking a file in the file browser wouldn't update the file to load[/*] [/list] [b]Known Issues[/b] [list] [*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [/list]