New Spriter 2 Alpha Build 0.5.5.0
Author: lucid,
published 3 years ago,
[h2]0.5.5.0[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list][*]Added check for save changes when exiting application through windows rather than the in application UI[/*]
[*]Added context menu for entity states (animations) - right-click on entity state name[/*]
[*]Added ability to duplicate entity states[/*]
[*]Added ability to delete entity states[/*]
[*]Added ability to drag multiple selected keys at once[/*]
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[b]Changes[/b]
[list]
[*]Moved 'Create New Entity State' to the new entity state menu[/*]
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project[/*]
[*]Fixed a bug where the most recently loaded file wasn't saved to settings[/*]
[*]Fixed a bug where clicking a file in the file browser wouldn't update the file to load[/*]
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[b]Known Issues[/b]
[list]
[*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
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