Spriter 2 version 0.8.5 release
Author: lucid,
published 1 year ago,
This is the second release of the past week, though we didn't post an announcement for the other one. This changelog reflects all of the changes of both.
[previewyoutube=JRfuIF8eOBY;full][/previewyoutube][h2]0.8.5[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list][*]Added Select All with Control A for objects when hovering the canvas and for all visible keys when hovering the timelines[/*][*]Added Revert All Objects To Rig State and Key with Control K[/*][*]Added ability to multi-drag (position) of multi-selected objects by dragging one object[/*][*]Added ability to horizontally resize the timeline label view[/*][/list]
[b]Changes and Enhancements[/b]
[list][*]Large optimizations for many mesh and rig manipulation actions[/*][*]Tweaked the way certain sub-menus react to hovers and clicks to add more consistency to the ui feel.[/*][/list]
[b]Bug Fixes[/b]
[list][*]Fixed multiple undo/redo bugs for various actions.[/*][*]Fixed a bug with paint to select that didn't allow multiple overlapping objects to be selected at the same time[/*][*]Fixed a bug that allowed attempts to add change the hierarchy outside of rigging mode, resulting in unpredictable behaviour[/*][*]Fixed a bug where right-clicking a value keyframe would often not make the keyframe value and curve editors appear[/*][*]Fixed a bug where revert and key didn't work if the property wasn't already keyed at some point in the animation[/*][*]Fixed multiple bugs where taking actions immediately after dragging and dropping a mesh would cause the mesh to revert to original pre-drag position or cause other unexpected behaviour[/*][*]Fixed multiple bugs when attempting to rename entity states or create new ones, etc[/*][*]Fixed a bug where children of other objects could create unnecessary keyframes after making a change (e.g. creating x, y, and angle keyframes, when only the angle was changed) [/*][/list]
[b]Known issues[/b]
[list][*]Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe[/*][*]Non-mesh children of strokes don't update in real-time when using ik[/*][/list]