This is the third release of the past week again, though we didn't post announcements for the other two. This changelog reflects all of the changes of all three. [previewyoutube=IzdQhNGvLKg;full][/previewyoutube] [previewyoutube=Bp95kKP-t7Y;full][/previewyoutube] [h2]0.8.3[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list][*]Added multi-bone ik with a chain of bones of any length (with multiple bones selected, [b]hold shift[/b])[/*][*]Added length-constraint to strokes. [b]hold control (along with shift)[/b] when redrawing a stroke to constrain the length of the new stroke to the length it was prior[/*][*]Added ik for stroke, either drag the new drag control at the end of a selected stroke or, continue to [b]hold control[/b] while creating a length-constrained stroke to transition from drawing to pulling the stroke once it reaches the target length[/*][/list] [b]Changes and Enhancements[/b] [list][*]Made meshes attached to strokes automatically subdivide further[/*][*]Made it so strokes can have alternate easing curves[/*][/list] [b]Bug Fixes[/b] [list][*]Fixed a bug where opening a project that had strokes in it would automatically begin to draw a stroke when first clicking a mesh in animation or rigging preview mode.[/*][*]Fixed a bug that allowed you to add contour points outside the contour's outline.[/*][*]Fixed a bug where using incremental save when you hadn't already saved your project would bring up the old file dialog.[/*][*]Fixed multiple undo/redo bugs.[/*][*]Fixed a bug that would allow you to create an invalid stroke outside of rigging mode[/*][*]Fixed various bugs with hierarchies involving strokes[/*][*]Fixed a freeze if alt and shift were both held down when creating a stroke[/*][*]Fixed a bug where manipulating the multi-drag gizmo on the control points of non-contour deformers could result in erratic results[/*][*]Fixed a bug where loading certain projects with deformers would cause control point lines to appear upon load not tied to their deformers resulting in unstable behaviour[/*][*]Fixed a bug where repositioning the reference mesh of a mesh that was connected to a contour deformer would distort the mesh.[/*][/list] [b]Internal[/b] [list][*]Implemented several internal testing, debugging, and troubleshooting systems.[/*][/list] [b]Known issues[/b] [list][*]Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe[/*][*]Non-mesh children of strokes don't update in real-time when using ik[/*][/list]