[img]https://clan.cloudflare.steamstatic.com/images//7187042/dadfba4a00407dc01c6fd504c20372c436150cc0.gif[/img][h2]0.7.2[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list] [*]A system for optimizing 2D meshes attached to multiple bones by subdividing them in a way that minimizes vertices in non-deforming areas and maximizes triangles in curved areas, resulting in a smoother bend when the mesh is deformed by bones while also avoiding unnecessary vertices.[/*] [*]Added keyboard shortcuts (1 and 2) to skip the time to the previous and next keyframes in animation mode[/*] [/list]