Hello everyone. We will try to get out another small update before Christmas next Friday, but if not, our next update will be January 5th. We're closing in on the feature complete beta, focusing on fixing the remaining bugs and polishing the final elements for a smooth user experience. This update is a bit modest in scope, but much of our efforts this cycle were channeled into the Unity runtime. Wishing you all a Merry Christmas, Happy Holidays, and a wonderful New Year!  [h2]0.9.6[/h2][h2]Change Log[/h2] [b]Changes and Enhancements[/b][list][*]Z-order keyframe no matter automatically made for each entity state when meshes are first added[/*][*]Additional changes to save format to optimize for development of runtimes[/*][/list][b]Bug Fixes[/b][list][*]Fixed a bug where deleting meshes would cause instability[/*][*]Fixed a bug where some z-order changes weren't applied correctly, leaving the UI in an unstable state[/*][/list][b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][*]Visual bug when images armed for adding swappable image and mesh in reposition mode[/*][*]Some pop-up ui elements appear below panels[/*][*]Z-order window images do no change when mesh images are swapped[/*][/list] [img]https://clan.cloudflare.steamstatic.com/images//7187042/5e9d9ee820bf3177d8e72d1316dd630da28bda1c.png[/img]