[h2]0.9.1[/h2] [h2]Change Log[/h2] [b]Additions[/b][list][*]Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked[/*][/list] [b]Changes and Enhancements[/b][list][*]Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center[/*][/list] [b]Bug Fixes[/b][list][*]Fixed a bug where projects with flattened PSDs used as images wouldn't load[/*][*]Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one[/*][*]Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers[/*][*]Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state.[/*][*]Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible[/*][/list] [b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][/list] [img]https://clan.cloudflare.steamstatic.com/images//7187042/c051d8d6fc73a285fa55d3ffaa6d0660c3657c57.gif[/img]