Spriter 2 alpha version 0.9.1.5 release
Author: lucid,
published 1 year ago,
Hello everyone. Apologies for the slightly delayed and less comprehensive build than usual. A series of events contributed to this, including migrating to a new development rig with a fresh OS install, immediately followed by a malfunctioning air conditioner during an extreme heat advisory. We will resume our usual schedule and output from here.
[h2]0.9.1.5[/h2][h2]Change Log[/h2]
[b]Additions[/b][list][*]Added selection groups for setting and recalling named selections (selection groups are not saved yet, but will save in future versions)[/*][/list]
[b]Changes and Enhancements[/b][list][*]Massive optimizations to rerigging operations that occur when dragging and dropping multiple rigging objects attached to a multi-bone mesh[/*][/list]
[b]Bug Fixes[/b][list][*]Fixed a but where changing the rigging points of a multi-bone mesh would not immediately cause the mesh subdivision to be calculated until an additional change was made(leaving the subdivision one change behind at all times)[/*][*]Fixed a but where changing the rigging points by dragging a rigging mesh connecting line would only affect one of the two dragged points at a time[/*][/list]
[b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][/list]
[img]https://clan.cloudflare.steamstatic.com/images//7187042/4c5fd145ac33ba8eec379617a121ddbc9fa6bad7.gif[/img]