Hello everyone. We've just released the new Spriter 2 alpha build. In this build we've introduced export to mp4, webm, gif, and sequential pngs. There are also a couple of simple quality of life additions, like Spriter 2 remembering the last used project folder and file. Behind the scenes, we've also updated the project to the latest version of Unity (2020), which won't affect your user experience for now, but will allow us to take advantage of the latest features and stability improvements. In the interest of releasing this build with no further delays, we've decided to roll-back the bone-related changes for this release to before we began the refactoring process (which was the cause of some of the delay in this build). As such, bones are in an extremely unstable pre-alpha state, do not currently work with saving and loading, and have multiple severe game-breaking bugs. For this reason, we were going to release this build without bones, but we decided to make it so you can enable them with a keyboard shortcut in case you still wanted to play with the basic functionality shown in the previous bone video (see additional details below). The next several builds will introduce ui, ux, and stability improvements moving Spriter 2 toward a fully functional beta. We will continue refactoring during this time in preparation for a stable 1.0, and as that process gets further along, future builds will upgrade bones to being fully usable, and reintroduce strokes. Thanks again for your patience and support, and enjoy the new build! [h2]0.0.0.19[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list] [*]Added export to MP4, WebM, Gif, and Sequential Pngs. To access the export menu, press ctrl-e while in Animation Mode. Additional options and access methods will be available in future builds.[/*][*]Added text input to project file browser[/*] [/list] [b]Changes and Enhancements[/b] [list] [*]File browser now remembers the last used directory and file[/*][*]Upgraded engine to Unity 2020[/*] [/list] [b]Bug Fixes[/b] [list] [*]Fixed bug that allowed you to create pins outside of rigging mode, resulting in unexpected behavior[/*][*]Fixed a bug that allowed you to edit pin weight in animation mode, resulting in unexpected behavior[/*][*]Fixed a bug that caused the changelog to pop-up each time Spriter 2 was launch instead of only the first time a new version was loaded[/*] [/list] [b]Known Issues[/b] [list] [*]Undo and Redo don't always function correctly with the new features[/*][*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*][*]Double entries for images in z-order[/*][*]Changes to z-order in rigging mode not reflected in animation[/*][*]Occasional visual glitches while editing animations[/*][*]Save and Load not working reliably in all situations[/*][*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*][*]Dragging out more than one of the same issues doesn't function correctly.[/*] [/list] To activate pre-alpha bones: Press Alt-Shift-B Alt-click when a mesh is not selected to create a bone. When 2 bones are selected you can hold 'b' and click on a mesh to add it as a child. To adjust the curve of the ligament, right click on the middle ligament control point, and click and drag the icon that appears. [b]As stated earlier, there are myriad issues and bugs with the bones, so they do not work with saving and loading, are easy to break and cause severe glitches, and they have various usability issues, such as the difficulty in seeing and clicking on the control points.[/b]