New Spriter 2 build out with animated color tinting and opacity
Author: lucid,
published 4 years ago,
[h2]0.0.0.20[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Added animated color tinting (right click on mesh in animation mode, and click on color palette)[/*]
[*]Added animated opacity (right click on mesh in animation mode, and click on opacity icon)[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*]
[*]Double entries for images in z-order[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[*]Dragging out more than one of the same issues doesn't function correctly.[/*]
[/list]