Hello everyone.  Today's build includes one of our most frequent requests recently, video tutorials.  In our last video, we said tutorials would be loaded from YouTube, but we ended up switching to playing directly off the hard drive.  The videos will be highly compressed, so it shouldn't affect the download size too significantly per update.  We ran into some issues with the YouTube player when creating the final build which aren't a priority to fix at the moment, as they only affected YouTube playback.  It also has the advantage that videos start faster.   There are also a number of small enhancements and bug fixes.  Here is the first tutorial video: [previewyoutube=W3sgglmBsB8;full][/previewyoutube] The in-program version of the video doesn't have the music (or any sound), as we wanted the tutorial to be something that would be comfortable to have looping while working (on a related note, the video playback has momentary flicker each time the video loops, we will fix this in a future build).  We used extra large text to make it possible to follow the tutorial even when it's in a very small corner of your workspace: [img]https://i.ibb.co/YB1SZ7z/tut-Example.png[/img] [h2]0.0.0.27[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list] [*]Added tutorial playback ability and first tutorial[/*] [/list] [b]Changes and Enhancements[/b] [list] [*]Improved triangulation algorithm[/*] [*]improved background contrasting with pop up menu icons[/*] [*]Added text labels to pop-up menu icons[/*] [*]Added additional padding to automatic rigging zones to reduce missing verts[/*] [*]Multiple performance optimizations[/*][/list] [b]Bug Fixes[/b] [list] [*]Fixed bug where some clicks on deformer control lines would be ignored and deselect all[/*] [*]Fixed bug where clicking on bezier ligament adjustment would sometimes be ignored and deselect all[/*] [*]Several small tweaks and bug fixes related to which objects should take precedence when clicked while close or overlapping[/*] [*]Fixed bug where 'deformers' icon would sometimes appear disabled even when available[/*] [*]Fixed a bug where confirming one mesh would also confirm any other unconfirmed meshes[/*] [*]Fixed visual bug where rigging lines would appear over some ui elements[/*] [*]Fixed visual bug where one of the control points for the ligament would lag behind when doing IK[/*] [*]Fixed visual bugs where new bones and meshes would appear in the wrong spot for a frame before reverting to the correct position[/*] [*]Fixed visual bug where newly created bones would appear facing to the right before angling toward the pointer[/*] [*]Fixed bug that created duplicate z-order items[/*] [*]Fixed bug that created duplicate z-order items[/*] [*]Fixed bug that stopped z-order changes from applying properly[/*] [*]Fixed bug where rigging zone shapes would show up in z-order[/*] [/list] [b]Known Issues[/b] [list] [*]Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state[/*] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*] [*]Double entries for images in z-order[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [*]Dragging out more than one of the same image doesn't function correctly.[/*] [/list]