New Spriter 2 Alpha build out with some quality of life updates
Author: lucid,
published 3 years ago,
This build introduces a number of quality of life improvements that improve the feel of editing meshes and deformers. Behind the scenes these a lot of work was done that will be used for some more substantial features over the next few builds. A lot of work went into getting bones ready for primetime as well, though this is all on the backend and won't result in anything noticeable just yet.
[h2]0.0.0.22[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Blue control point lines can now be dragged to drag both connecting points[/*]
[*]Holding shift on blue control point lines now drags all line segments across entire mesh deformer[/*]
[*]Meshes with deformers can now be dragged to drag all control points at once[/*]
[/list]
[b]Changes and Enhancements[/b]
[list]
[*]Improved blue control point line feedback to enhance readability of control point layout[/*]
[*]Currently hovered unselected meshes wireframe highlights for enhanced readability[/*]
[*]Wireframe now disappears after a mesh is selected to reduce visual noise[/*]
[/list]
[b]Bug fixes[/b]
[list]
[*]Fixed a bug that prevented loading textures from within PSD files from previously saved projects[/*]
[*]Fixed bug that caused temporary slowdown after dragging and dropping certain rigging elements for bones with ligaments[/*]
[*]Fixed bug that caused slowdown by attempting to refresh timeline when switching to rigging mode[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*]
[*]Double entries for images in z-order[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[*]Dragging out more than one of the same images doesn't function correctly.[/*]
[/list]