New Spriter 2 Alpha build out with automatic rigging zones and simple IK
Author: lucid,
published 3 years ago,
[h2]0.0.0.24[/h2]
[h2]Change Log[/h2]
[b]Additions[/b]
[list]
[*]Rigging zones now attempt to automatically set reasonable rigs according to mesh dimensions[/*]
[*]Added 2-bone ik when dragging while holding shift outside of rigging mode[/*]
[*]Blue control point lines now appear for rigging zones for increased readability and can be dragged to drag both connecting points[/*]
[/list]
[b]Changes and Enhancements[/b]
[list]
[*]Removed hovered mesh highlighting when one of it's control points is selected[/*]
[*]Rigging zones now visible while adjusting ligament curves[/*]
[/list]
[b]Known Issues[/b]
[list]
[*]Undo and Redo don't always function correctly with the new features[/*]
[*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*]
[*]Double entries for images in z-order[/*]
[*]Changes to z-order in rigging mode not reflected in animation[/*]
[*]Occasional visual glitches while editing animations[/*]
[*]Save and Load not working reliably in all situations[/*]
[*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*]
[*]Dragging out more than one of the same images doesn't function correctly.[/*]
[/list]