[h2]0.0.0.24[/h2] [h2]Change Log[/h2] [b]Additions[/b] [list] [*]Rigging zones now attempt to automatically set reasonable rigs according to mesh dimensions[/*] [*]Added 2-bone ik when dragging while holding shift outside of rigging mode[/*] [*]Blue control point lines now appear for rigging zones for increased readability and can be dragged to drag both connecting points[/*] [/list] [b]Changes and Enhancements[/b] [list] [*]Removed hovered mesh highlighting when one of it's control points is selected[/*] [*]Rigging zones now visible while adjusting ligament curves[/*] [/list] [b]Known Issues[/b] [list] [*]Undo and Redo don't always function correctly with the new features[/*] [*]Visual bug when dragging out new images. Sometimes image disappears momentarily[/*] [*]Double entries for images in z-order[/*] [*]Changes to z-order in rigging mode not reflected in animation[/*] [*]Occasional visual glitches while editing animations[/*] [*]Save and Load not working reliably in all situations[/*] [*]Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.[/*] [*]Dragging out more than one of the same images doesn't function correctly.[/*] [/list]