Update 0.0.6.1 is here. Orcoon 3rd Map? Account Bound Pet Progression!
Author: Dimensionless Games,
published 2 months ago,
[h2]Updates[/h2]
[list]
[*] After reading though community feedback, [b]I saw lots of talk around the “Old” Port Coral and so I've decided to add it back in[/b] as an “Easy” Map to Orcoon (a 3rd free landing site). However, I did not retain a pure copy of the original so it will be slightly different but should still feel like the old map.
[*] With the old Port coral return, seagull hidden plush locations needed to be updated as there are not pirate light posts there. As such, the new message is: “In its nest the seagull sits, by the shore on rocks and light post tips”. The rocky areas also apply to the Pirate Bay map.
[*] The “New” Pirate map has been renamed to “Treasure Island”.
[*] [b]Pet’s and Pet Egg Progress is now Account Bound[/b] rather than on individual save files! All save files will sync on egg progress on your next login. For example, if you have 3 aquatic eggs on file 1 and 2 lava on file 2, your Account Wide save will combine those into a single location. Additionally, if you had 3 aquatic eggs on file 1 and 7 of the same egg on file 2, whichever progress is higher will be selected and saved. I understand that grinding pets is already difficult for most players and having to do it on every single file especially when you need to delete a file is just out right crazy so I hope this will make many players happy and give more players the motivation to start egg hunting.
[*] HOWEVER, sense Pets are now account bound, I have increased the price from 200 credits to 1000 credits. That’s the same price as an aquarium or flamingo sign… Again, once you purchase a pet its bound across all saves. I believe this is a fair adjustment.
[*] The Cutlass Sword damage has increased from 25 to 40.
[*] Treasure Mimic now always drops a credits pouch and a helping handing in addition to the Cutlass.
[*] Boom Bot health reduced by 50%.
[*] When the night shift begins, players in the ship will be teleported to the medical bay.
[*] When the night shift ends, dead players will be revived at the medical.
[*] Updated lighting at port coral and Treasure Island l to brighten up earlier hours of daytime.
[*] Lowered the volume of spawn in from Night Walkers and Subject 6s.
[*] Lowered the volume of pets when they are placed.
[*] Added a discord button to the Main Menu.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed an issue where Loot Mimics could not be hit with pulse rifle on clients.
[*] Fixed an issue where Loot mimics were not taking damage every time they attacked or stopped momentarily.
[*] Fixed an issue where Loot Mimic health was not scaling based on security level.
[*] Fixed an issue where Proxy Voice chat was heard from too far away.
[*] Fixed an issue where private lobbies were appearing in public searches ([b]if a friend you are trying to join is disabled its probably because they are private and must invite you for you to join)[/b].
[*] Fixed an issue where the open mic option was not saving correctly.
[*] Fixed an issue where the Great White shark was not able to be interacted with after placed and was scaled too largely when placed.
[*] Fixed an issue where placed pets were not spawning in on login.
[*] Fixed an issue where gamma/brightness was changing as the player was digging/herbing.
[*] Fixed an issue where the rubber duck cosmetic was not being placed properly.
[*] Fixed an issue where pets were not walking around in the ship.
[*] Fixed some grammatical hiccups.
[/list]
[i][b]I am aware that Local Voice Chat attenuation is not working properly (fading of player voice the further they are) at the moment and am looking into it. For now, proximity should still work and not be heard far away as if it were global.
[/b][/i]